Mouseferatu
Hero
Hmm... Developed a d100-based fantasy game a while back, a few years before D&D 3E came out.
It was a class-based and skill-based system, not entirely unlike D20. In retrospect, while I like the D20 combination of class and skills, I think my own system would have been better suited as entirely skill-based.
I was never able to come up with a magic system I liked. I wanted you to be able to build your own spells (sort of like Mage or Ars Magica, but with a much simpler and much more rigidly defined system). Never could come up with one, and eventually went to a standard "Here's a list of spells, here's how many points they cost."
Ultimately, it simply isn't different enough from D20 (die-type notwithstanding) to ever try to go any further with it, at least not in its current form.
It was a class-based and skill-based system, not entirely unlike D20. In retrospect, while I like the D20 combination of class and skills, I think my own system would have been better suited as entirely skill-based.
I was never able to come up with a magic system I liked. I wanted you to be able to build your own spells (sort of like Mage or Ars Magica, but with a much simpler and much more rigidly defined system). Never could come up with one, and eventually went to a standard "Here's a list of spells, here's how many points they cost."
Ultimately, it simply isn't different enough from D20 (die-type notwithstanding) to ever try to go any further with it, at least not in its current form.