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How many of your use the 22 point buy in the phb?
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<blockquote data-quote="juk380x" data-source="post: 4411807" data-attributes="member: 72405"><p>I always use 22 pt buy, and I don't think it makes some classes less viable. MAD does not really occur in 4E unless you're trying to build characters who can do everything. For instance, there are Warlords who depend on STR and either CHA or INT, Warlocks depend on CHA or CON and INT, and so on. This is not MAD - it just requires you to prioritize one stat over the other, so that you wouldn't make an All-round character. It's like that for practically every class (aside maybe for the wizard - INT and WIS all the way).</p><p></p><p>The 22-pt-buy is pretty well balanced with regards to party roles and character building concepts. If the party is getting pounded by the monsters, it means they either didn't really 'build' their PCs well, or they lack tactical prowess. I mean, not everybody is a charoper or a tactical mastermind. In that case, the DM should just give them slightly easier encounters. On the other hand, if you give them better stats, you might unbalance the game not in the sense that the encounters will become too easy (you can always make them harder if you want) but in the sense that the characters will be able to do too much stuff, which somehow dilutes the experience for me. I like playing rogues, but it would be less fun for me if I could have a huge DEX plus a great STR and CHA scores. I would kick ass in too many skills and fighting styles, which would feel wrong. It makes sense that you have to choose between the strong, brutal type and the weaker, more agile type with social skills <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="juk380x, post: 4411807, member: 72405"] I always use 22 pt buy, and I don't think it makes some classes less viable. MAD does not really occur in 4E unless you're trying to build characters who can do everything. For instance, there are Warlords who depend on STR and either CHA or INT, Warlocks depend on CHA or CON and INT, and so on. This is not MAD - it just requires you to prioritize one stat over the other, so that you wouldn't make an All-round character. It's like that for practically every class (aside maybe for the wizard - INT and WIS all the way). The 22-pt-buy is pretty well balanced with regards to party roles and character building concepts. If the party is getting pounded by the monsters, it means they either didn't really 'build' their PCs well, or they lack tactical prowess. I mean, not everybody is a charoper or a tactical mastermind. In that case, the DM should just give them slightly easier encounters. On the other hand, if you give them better stats, you might unbalance the game not in the sense that the encounters will become too easy (you can always make them harder if you want) but in the sense that the characters will be able to do too much stuff, which somehow dilutes the experience for me. I like playing rogues, but it would be less fun for me if I could have a huge DEX plus a great STR and CHA scores. I would kick ass in too many skills and fighting styles, which would feel wrong. It makes sense that you have to choose between the strong, brutal type and the weaker, more agile type with social skills :) [/QUOTE]
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How many of your use the 22 point buy in the phb?
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