Particle_Man
Explorer
In the campaign I am a player in, we are getting our asses handed to us. Now one response would be for us to buckle down, spend time learning tactics, and become better at playing the game.
But that sounds like too much work.
So we are taking the more fun route of increasing our characters' power. We are abandoning the 22 point buy system of the PHB and using the Iron Heroes 24 point buy system (where stats start at 10, 15 costs 5 points, 16 costs 7, 17 costs 9 and 18 costs 13, and you can drop a 10 to 8 for 2 more points).
I talked to another DM of a different 4e campaign and although he is a staunch defender of it, even he admits that he allows players to "reroll" one stat (after the 22 point buy, when all the stats are locked into str, int, etc.) and take the better of the two rolls.
So I am wondering - is the 22 point buy model being adhered to in general, or abandoned?
But that sounds like too much work.
So we are taking the more fun route of increasing our characters' power. We are abandoning the 22 point buy system of the PHB and using the Iron Heroes 24 point buy system (where stats start at 10, 15 costs 5 points, 16 costs 7, 17 costs 9 and 18 costs 13, and you can drop a 10 to 8 for 2 more points).
I talked to another DM of a different 4e campaign and although he is a staunch defender of it, even he admits that he allows players to "reroll" one stat (after the 22 point buy, when all the stats are locked into str, int, etc.) and take the better of the two rolls.
So I am wondering - is the 22 point buy model being adhered to in general, or abandoned?