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How many PC deaths in your current campaign?

How many PC deaths in your current campaign?

  • 0

    Votes: 41 27.5%
  • 1-2

    Votes: 40 26.8%
  • 3-4

    Votes: 26 17.4%
  • 5-6

    Votes: 15 10.1%
  • 7-8

    Votes: 27 18.1%
  • 9+

    Votes: 0 0.0%


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You need a 9+ option :]

My monsters don't take it easy on PCs and my players don't like to be saved by the DM. I let my players keep thier XP totals for thier next character if they die well; so that the player is not punished for knowing when death is a better choice.
 

In the campaing I´m DMing, 2. First was the halfling rogue, an evil fighter riding a wyvern stuck his bastard sword in his skull. The party got him to a temple of Cuthbert to be resurrected, but happened he was chaotic neutral. He had to accept an Atonement to become LN.

Second was the elven ranger, munched by an hydra. The thing went more or less like this:

player: "I shoot my bow at the hydra!"
me: "You´re in the hydra´s threatened area" [We play with miniatures and counters] "Unless you step back you´ll suffer an attack of opportunity"
player: "Ah, ok"

Next round:

player: "I shoot my bow at the hydra!"
me: "You´re too next to the hydra. Unless you move 5 feet, it can make an attack of opportunity at you"
player: "Ah, ok. I move."

Next round:

player: "I shoot my bow at the hydra!"
me: "The hydra makes it´s AoO at you. Oops, a critical."
 

Characters have all recently reached 10th level and we've had 4 deaths.
1st death at 3rd level, 2nd at 5th, 3rd at 6th, 4th at 9th.
 


Rappan Athuk

I just finished a 2 1/2 run of 4 characters through Rappan Athuk. They all died multiple times, but in the end...the last session...Only 1 survived...2 basically sacrificed themselves to accomplish the killing of the Avatar of Orcus. 1 was creamed by a freak die roll...1 on a save, The last snapped a staff of power to inflict the killing shot, and had 3 hp left...he wasn't even the mage, It was a 22nd level cleric, who grabbed the mages staff, because he was tapped out of anything that could hurt the avatar....He was willing to sacrifice himself, but got sent to another plane on the retributive strike...


Really fun
 

My current (FR) campaign's only really just started (2nd-3rd level) so it's still at 0. I don't count on it staying that way...
 

Homebrew Campaign (currently 5th-level with 4-5 players)

Total deaths-1

That character was a halfling rogue mauled by an owl bear then raised by his companions (endebting themselves to the church of pelor). Now he is a Rog3/Wiz2 that fights defensively with mage armor and shield cast plus a mirror image when time permits.

There would be more deaths I'm sure but I use Fate Points (hero points or whatever you want to call them) that can, among other things, allow a character to stabilize automatically.
 

FR Unther Campaign, main party (1st - 11th lvl): 0 deaths

FR Unther campaign, secondary parties (1st - 7th lvl): 1 death
- 5th lvl Fighter, mauled by a Flesh Golem after steadfastly refusing to be cured by the party Cleric

Return to Temple of Elemental Evil (4th - 11th): 3 deaths
- 5th lvl Fighter, critted by a Xorn
- 5th lvl Cleric, critted by a Xorn
- 8th lvl Monk, critted by a Hill Giant
 

You know, I plugged in 3-4 with the nagging feeling there was another, then I realized, oh yeah! One character got raised from the dead! So 5 deaths, albeit one with a raise dead involved. I'll just keep it at 3-4, though. Heh.

It's a Scarred Lands campaign, currently level 11.

The first death was when an air elemental knocked a PC off of a cliff, sending him plummeting to his doom, at 6th level. He was in the negatives, stabilized, but had tried doing...something, I don't recall what it was, that was strenuous - but would have possibly saved him, whatever it was - that sent him back to bleeding, eventually to his death.

The next occured that same session, because my PC's are gits. I'd had an aerial servant guarding an entrance into a cavern. An NPC stepped into the fray and was killed in one hit. Then the meatshield of a dwarf came in, was hit, and immediately dropped to half his hitpoints in one round. The aerial servant wasn't going anywhere, and I'd made the PC's aware of that. Despite that, though, they kept fighting. So the dwarf died. Only then did everyone else high-tail. Gah.

The next two deaths were in pursuit of an artifact at 8th level. The artifact allowed a Wail of the Banshee. The person holding it did so, when she was down into the single digit hitpoints. Those who died could have lived if they'd stayed away, but all the characters insisted on getting up close and personal, even the wizard, to drop her, despite it being unnecessary. So...two more dead PC's.

The last death came about due to a repeated use of phantasmal killer at 10th level used by a rejuvenating ghost who kept reappearing near to the bells he was bound to. He was raised, however, afterwards.

I also run a Midnight game where there's been one death, which occured at level 2. The characters were trying to sneak into a city, so as to avoid suspicion, were traveling in pairs. Unfortunately, a pair of orc guards caught onto this, and proceeded to lay into the pair of PC's that tried walking past them. Both were dropped into negatives and hauled in as prisoners. They didn't bother trying to stabilize them, so one bled to death on the way there.

I tend to be fairly forgiving in some circumstances, but don't want to take the edge off from the game.
 

Into the Woods

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