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How many practice sessions did you have?
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<blockquote data-quote="Grydan" data-source="post: 4954312" data-attributes="member: 79401"><p>It's certainly possible to die and not be raised in 4E. I wouldn't be on my fifth character in my first campaign otherwise... </p><p></p><p>---</p><p></p><p>In that campaign, which started right after the game released, we had no practice sessions, but jumped straight in. My DM let me swap my character out for the second session when I wanted to change to something else. He also let us make tweaks to our builds after a couple sessions, once we were more familiar with our characters, but all the events that had happened to that point were still part of the campaign, not out-of-continuity practice.</p><p></p><p>In the other campaign I play in, we also jumped straight in, though as it was much more recent, only one of the players had never played the system before.</p><p></p><p>For the group I DM, I used Kobold Hall as a trial run, telling my players (who were mostly complete beginners) not to worry about getting their builds completely right, that they'd be allowed to revamp, rebuild, or replace after. I also told them not to worry about character death. When the party ended up having a bit of misfortune (uh... TPK), we basically treated it as a dream and redid that part. </p><p></p><p>I guess you could consider the Kobold Hall as test sessions, though it's certainly considered part of our campaign continuity, as items and character injokes from it continue to shape events now, months later.</p></blockquote><p></p>
[QUOTE="Grydan, post: 4954312, member: 79401"] It's certainly possible to die and not be raised in 4E. I wouldn't be on my fifth character in my first campaign otherwise... --- In that campaign, which started right after the game released, we had no practice sessions, but jumped straight in. My DM let me swap my character out for the second session when I wanted to change to something else. He also let us make tweaks to our builds after a couple sessions, once we were more familiar with our characters, but all the events that had happened to that point were still part of the campaign, not out-of-continuity practice. In the other campaign I play in, we also jumped straight in, though as it was much more recent, only one of the players had never played the system before. For the group I DM, I used Kobold Hall as a trial run, telling my players (who were mostly complete beginners) not to worry about getting their builds completely right, that they'd be allowed to revamp, rebuild, or replace after. I also told them not to worry about character death. When the party ended up having a bit of misfortune (uh... TPK), we basically treated it as a dream and redid that part. I guess you could consider the Kobold Hall as test sessions, though it's certainly considered part of our campaign continuity, as items and character injokes from it continue to shape events now, months later. [/QUOTE]
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How many practice sessions did you have?
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