Recently I've determined that a lot of my initial hatred of 4E stemmed from one source - not understanding the game.
This may seem like an obvious statement, but what I'm getting at, is the first character I created, I was stuck with for nearly a year. It got to the point where my character died, and I nearly rejoiced, until I was stunned to find that our 1st level party was able to raise him from the dead.
To his credit, my DM did allow characters to be rebuilt after the first session, but with only one session under my belt I still didn't understand just how badly I'd built my character (including overlooking the fact my cleric wasn't proficient in shields). Consequently I made no changes. I'd have been happier if there had been a few designated 'test' sessions, where we got to play a number of different characters, and got to really know the rules.
This brings me to wondering how many test sessions other groups had, and how that has affected their enjoyment of 4E.
This may seem like an obvious statement, but what I'm getting at, is the first character I created, I was stuck with for nearly a year. It got to the point where my character died, and I nearly rejoiced, until I was stunned to find that our 1st level party was able to raise him from the dead.
To his credit, my DM did allow characters to be rebuilt after the first session, but with only one session under my belt I still didn't understand just how badly I'd built my character (including overlooking the fact my cleric wasn't proficient in shields). Consequently I made no changes. I'd have been happier if there had been a few designated 'test' sessions, where we got to play a number of different characters, and got to really know the rules.
This brings me to wondering how many test sessions other groups had, and how that has affected their enjoyment of 4E.