incognito said:
Seriously Capellan: and Arcane Trickster and the revised Elf-twinky Bladesinger PrCs aren't broken?
The fact of whether or not a specific prestige class is broken is not really germane to the topic. I've never said that
all PrCs are balanced, or that all should be allowed in any game. In fact, I've said exactly the opposite.
incognito said:
Hey, do you know if "Planeshifter" is +1 caster level, every level (MotP)??
No. 7 in 10. Personally, I think that a 10 level PrC should offer 5-8 spellcaster level increases (assuming it is a caster-focussed PrC, of course). Looking in more recent splatbooks that I've bought, that tends to be the way things are going: there are fewer "1 level every level" classes around (other people's experience could be different, though: there are many splatbooks I don't have)
incognito said:
Oh, the latest twist: For your amusement. My player came to me with a Paladin2/Sorceror6 "Spellsword" twink - his first request was for a Mithiril Breastplate (shocker), and a +1 Keen, Ghost Touch Long-sword.
The class combination I could live with, if the character background was sufficiently interesting, though I would probably insist on more levels of Paladin than that (say 5 - enough to get the special mount).
The Mithril Breastplate would be right out - I'm not about to get into another rules debate, but suffice it to say that I do not allow Mithril items of any kind into my game. It's normal +'d weapons and armour only.
As for the weapon he wanted, I'd probably let an 8th level character's weapon have
either the keen ability,
or the ghost touch ability, but certainly not both.
incognito said:
I can only think that you define twinky/powergaming/munkin differently? I look at it as character design with only, or mostly the intent at picking the idealized feats, skills, spells and class choices on character creation/advancement. IE: never take more than 1 level of ranger, never take more than 1-2 levels of Paladin, Always take Haste as 1 of your 2 wizard spells on attaining L5.
I'd agree with your definition, more or less. My own would be something like this:
Character design which deliberately exploits imbalances or flaws in the rules for the individual player's advantage, solely for the purposes of gaining that advantage.
To expand on this: if a player wants to play an "uber-archer" character, I have no problems with them taking a staright fighter to 5th or 6th level, picking all the bow-feats as they go, then swapping into the Order of the Bow Initiate. The player is pursuing a clearly defined concept, and - while the
does have an uber-archer - they haven't pulled any seriously gamey tricks in the process. If they came to me with a Monk 1 / Ranger 1 / Fighter 4, on the other hand, I'd be looking at them askance.
Taking only 1-2 levels in a front-loaded class is usually a sign that something a dubious is going on.
incognito said:
While none of these is individually an issue, it's the thought process. In a concession to balance the L4 spell Shout, I added a d6 damage, at player insistence! Who wants that!? I have a player that wants to become a Holy Librator, yet complains about taking cross class ranks in Know (religion)! I should explain that in my world, Holy Liberators are the disciples of Trithereon.
Your Holy Liberator player needs to get a clue
