Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How many rounds of combat is too much?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JeffB" data-source="post: 7040113" data-attributes="member: 518"><p>?</p><p></p><p>I have found with my group, that even if rounds go by quickly(as they often do in 5e or TSR/OSR versions of the game) around/after the 4th round the players start to get a little annoyed/antsy for the combat to just be over and get on with the adventure.</p><p></p><p>We played a 5e adventure last Sunday and there was (in their view) a bit of slog through a couple encounters. It was not really the adventure's fault, just a couple situations with creatures with several resistances , and it took a bit longer, but it was lower level, and really didn't take more than 7 or 8 min each. I'm not sure how much quicker they could have been without some serious changes in power level of the characters. After some discussions they all state fun combat is important to them, but so is a fast flow/fast pacing/fast momentum through the adventure/storyline. Too many rounds pulls them out of the flow and getting back into the groove of the adventure can be tough. </p><p></p><p>:shrug:</p><p></p><p>Minions...escalation die..exploding dice...all things I have used previously to make combat super quick.. But just wondering if others have had similar issues ,or just general thoughts on combat rounds/pacing.</p></blockquote><p></p>
[QUOTE="JeffB, post: 7040113, member: 518"] ? I have found with my group, that even if rounds go by quickly(as they often do in 5e or TSR/OSR versions of the game) around/after the 4th round the players start to get a little annoyed/antsy for the combat to just be over and get on with the adventure. We played a 5e adventure last Sunday and there was (in their view) a bit of slog through a couple encounters. It was not really the adventure's fault, just a couple situations with creatures with several resistances , and it took a bit longer, but it was lower level, and really didn't take more than 7 or 8 min each. I'm not sure how much quicker they could have been without some serious changes in power level of the characters. After some discussions they all state fun combat is important to them, but so is a fast flow/fast pacing/fast momentum through the adventure/storyline. Too many rounds pulls them out of the flow and getting back into the groove of the adventure can be tough. :shrug: Minions...escalation die..exploding dice...all things I have used previously to make combat super quick.. But just wondering if others have had similar issues ,or just general thoughts on combat rounds/pacing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How many rounds of combat is too much?
Top