JeffB
Legend
?
I have found with my group, that even if rounds go by quickly(as they often do in 5e or TSR/OSR versions of the game) around/after the 4th round the players start to get a little annoyed/antsy for the combat to just be over and get on with the adventure.
We played a 5e adventure last Sunday and there was (in their view) a bit of slog through a couple encounters. It was not really the adventure's fault, just a couple situations with creatures with several resistances , and it took a bit longer, but it was lower level, and really didn't take more than 7 or 8 min each. I'm not sure how much quicker they could have been without some serious changes in power level of the characters. After some discussions they all state fun combat is important to them, but so is a fast flow/fast pacing/fast momentum through the adventure/storyline. Too many rounds pulls them out of the flow and getting back into the groove of the adventure can be tough.
:shrug:
Minions...escalation die..exploding dice...all things I have used previously to make combat super quick.. But just wondering if others have had similar issues ,or just general thoughts on combat rounds/pacing.
I have found with my group, that even if rounds go by quickly(as they often do in 5e or TSR/OSR versions of the game) around/after the 4th round the players start to get a little annoyed/antsy for the combat to just be over and get on with the adventure.
We played a 5e adventure last Sunday and there was (in their view) a bit of slog through a couple encounters. It was not really the adventure's fault, just a couple situations with creatures with several resistances , and it took a bit longer, but it was lower level, and really didn't take more than 7 or 8 min each. I'm not sure how much quicker they could have been without some serious changes in power level of the characters. After some discussions they all state fun combat is important to them, but so is a fast flow/fast pacing/fast momentum through the adventure/storyline. Too many rounds pulls them out of the flow and getting back into the groove of the adventure can be tough.
:shrug:
Minions...escalation die..exploding dice...all things I have used previously to make combat super quick.. But just wondering if others have had similar issues ,or just general thoughts on combat rounds/pacing.