Imaculata
Hero
I actually find myself drawing a lot of inspiration from video games, especially in regards to level design, and encounter design. I'm often taking a lot of ideas from cool boss battles from games that I've played, and putting those design ideas into my campaigns.
My own experience with level design for video games also informs a lot of my dungeon designs.
My own experience with level design for video games also informs a lot of my dungeon designs.