D&D General How would you feel if Official Adventures only covered 3 levels?


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no we don’t, the idea was to have longer adventures at a limited level range, so you do not progress in level every other session and speed through the campaign
We do. Progression is entirely a DM decision. Most 5e campaigns are extremely easy. You could easily compress most 1-10 campaigns to 1-7 or 3-8. Moreover as I said, there are multiple modules within that you can combine in any ways that you chose - if that’s what you’re looking for.

I would feel very deprived though if a year long campaign only saw me level up three times. Levelling up is fun. So much so that EN World even named their version of 5e after it.
 

I'd be happy with adventures that don't even level you up, just a small adventure that can be a side quest or a one-shot where you get a bit of xp and maybe an interesting item or two.
Try Kobold Press's various Books of Lairs. They are exactly what you're looking for.
 

We do. Progression is entirely a DM decision.
while the DM might be able to scale it down, that does not really work well for APs that have all kinds of higher level challenges and monsters at the later levels, because they assume / expect a certain party level for them. You are better off adding more content in each chapter than slowing level progression down, and if you do either extensively, you might as well roll your own adventures

You could easily compress most 1-10 campaigns to 1-7 or 3-8.
that probably would work, but Shadow of the Dragon Queen for levels 1-3? Good luck with that

I would feel very deprived though if a year long campaign only saw me level up three times.
guess that game would not be for you then, it still is what the original question was about ;)
 

I'd be happy with adventures that don't even level you up, just a small adventure that can be a side quest or a one-shot where you get a bit of xp and maybe an interesting item or two. That was the benefit of the old dungeon magazine. I'd be fine with it being a PDF of a set of curated adventures, there's too much to trawl through on DMs guild to find the good ones.
If you play a WotC campaign, there are companions for that which add some side-stuff too



There also are plenty of small adventure bundles which get you a bunch of adventures cheaply, e.g.


 

Basically, the group either gained a level every session or every 2 sessions. Modern adventures, one and done. Start a new with fresh characters that take the rapid rollercoaster of 1-10 again. Rinse and Repeat. Why does WotC do it this way?

I think (I don't know, this is just a personal guess) that this comes from the intersection of a few different known patterns of play, broad desires among players, needs of GMs, and economic realities. All generalizations, of course - they don't necessarily hold for any particular table or campaign.

To wit: Players typically like zero-to-hero, and levelling up. But, campaigns have a typical lifespan. Also, GMs like picking up a single product, and having it able to cover the entire campaign.

From this - a book that covers levels 1-10, within the span of time that you can reasonably hope the campaign to last.

Would you prefer a whole adventure that just takes you from 3-6? Then another that does 6-8. Etc?

If I'm going to use mostly published content, I'd usually prefer to acquire it in one package, not three or four.
 

Also, one person's "rapid rollercoaster" is another person's reasonable pace.

That first person's reasonable pace is inevitably someone else's excruciating snail crawl.
 

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