ohhhh, so you LIKE that players can cut loose and do all the crazy stuff a lot of DMs struggle with handling? that makes sense. i started DMing my first campaign last summer (with a5e) and i've found that i also look forward to levelling the party up (to the point i might be doing it a little too fast - we started at level 3 and after 24 sessions they're level 7) so that i can throw more loot and enemies at them without worrying about blowing the campaign up.Higher power level and more options. My Baldur's Gate II campaign is up to 11th level (after 55 sessions and close to 2 years) and they are starting to have the power level to successfully pull off fun crazy stunts and really start to see payoff with "we are substantially more powerful than we used to be."
High level is also where you get to use the good magic items and have more loot variety and customization. You won't usually see a Vorpal sword or a fully completed Hammer of Thunderbolts in an 8th level campaign, but in one going to 20 they are not particularly disruptive.
My big campaign previous to that ended at 20+ with a couple of epic boons each. The 20th level vengeance paladin with Resilient: Con put up Aura of Power (the one that gives Evasion vs spells) and face-tanked a deific avatar for the entire final battle. The Warlock used a 1/week item to cast Wish to insta-cast Antipathy on the deific avatar, which caused almost his entire army to break and run for at least a little while.
That's stuff you can't do at low levels.
yeah, i've also found that i kind of hate spellcaster statblocks...despite the fact that i just made a spellstriker NPC not 4 days ago, lol.That said, it was a complicated battle and I'm planning to keep my statblocks simpler this time around. No more battles with three different kinds of supporting spellcasters!
[/QUOTE]ohhhh, so you LIKE that players can cut loose and do all the crazy stuff a lot of DMs struggle with handling? that makes sense. i started DMing my first campaign last summer (with a5e) and i've found that i also look forward to levelling the party up (to the point i might be doing it a little too fast - we started at level 3 and after 24 sessions they're level 7) so that i can throw more loot and enemies at them without worrying about blowing the campaign up.
I no longer track spell slots for NPCs - it's just busywork when they won't last more than 3-8 rounds anyway. What's more important is making it easy to pick from appropriate options. Here's a sample of an Arachnomancer statblock's spellcasting section. I wrote this last night. He has a Poison Spray cantrip as a bonus action, but it only happens if he's within 10' of someone.yeah, i've also found that i kind of hate spellcaster statblocks...despite the fact that i just made a spellstriker NPC not 4 days ago, lol.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.