D&D General What does "This adventure is for mid-level adventurers" mean to you?

Without reading the other responses, mid-level means around levels 9-13. They're about "midway through" the 1-20 range, and likely have a decent set of magic items, some AOE capabilities, the ability to raise the dead, and are overall pretty resilient, versatile, and dangerous. Aside from a few edge cases like catching every single player character in a Mind Flayer's mind blast, there's no need to hold back or worry about accidentally TPKing them. They will probably be able to handle more than the DM thinks, and need to be challenged both in combat and out of combat (exploration type encounters that consume resources or let them use skill checks/mobility/creativity).
Low level: 1-4 (before the level 5 power bump)
Low-mid: 5-8
Mid-level 9-13
High level: 14+
Epic: 18-20
With some blurring at the margins of the definitions. 1st level isn't really the same as 4th level, but 4th and 5th are pretty different as well. I tend to prefer nothing under 6th level, and most of what I choose to run is 13+.
 

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My first instinct is 4-7 or so, but that is AD&D talking. For 5e tier two.

I have a bunch of modules like this with “mid level” for both 5e and OSR and it bugs me to no end. Level range is something I want to have be explicit and ready to go. I don’t want to have to eyeball everything and figure it out myself.
 

My first instinct is 4-7 or so, but that is AD&D talking. For 5e tier two.

I have a bunch of modules like this with “mid level” for both 5e and OSR and it bugs me to no end. Level range is something I want to have be explicit and ready to go. I don’t want to have to eyeball everything and figure it out myself.
Even in AD&D, I didn't think of mid level until 5th level when spells like fireball, lightning bolt, fly, etc. came online. Spells were relatively tame until then.
 



5-10, maybe 6-12, at least for 5e.

If it were 4e, I'd say 8-15. (Which, it turns out, corresponds fairly well to that 5-10 range in 5e.)

@Charlaquin has pretty much the spread I'd use for 5e. For 4e, it would be more like...roughly 7-level bands? 1-7, 8-15, 16-23, 24-30. Notice that both split the game into two halves (1-15/16-30 for 4e, 1-10/11-20 for 5e), and then loosely split those halves into the bigger middle chunk and the smaller outer chunk.
 

I'd expect levels 5-7.

Keep in mind that, per WotC, 97% of campaigns end before 10 level. If you are playing in a level 10+ game, you are in a very small D&D niche.
 




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