AnotherGuy
Hero
To be honest I'm not all too familiar with the 2024 books, I've looked at far too little to comment.My feeling is that these are probably concerns for only a minority of D&D players. Eg, as I understand it, the new DMG doesn't include gritty rest variants and the like.
The success of the DMsGuild, Shadowdark and others 5e variations is an indicator that many player concerns are not addressed by WotC, but yes I will concede that all these preferences will likely always represent a minority of the player-base.
Sure and that view is possible because you divorce class design and advancement from the mechanics within the world. I'd say people looking at this from primarily a gamist perspective have it easier, while a simulationist at heart may find it jarring.I don't think I agree with this. The rapid levelling is a thing about how the players gain access to PC capabilities. I don't think it has to have implications for the setting more generally. A young farmhand manifests prodigious talent with a sword; or a young priest is miraculously empowered by the gods - this doesn't tell us anything about the world more broadly, other than that heroic prodigies are possible.
EDIT: To add, there are other things which are totally gamist which I'm happy to incorporate, Minions comes to mind. In that instance I'm able to make the exception for Minions as they're purely gamist versions of opponents for colour, for quicker combat etc whereas say the rules for the cleric class seemingly should reflect the capabilities of all clerics encountered within the setting.
Yes. I would welcome more a more coherent design.If I've understood you properly, this would be a pretty radical change to D&D rules.
I'm not sure that they wouldn't approach this because other RPGS do it.Given there are already other RPGs that do this, I doubt that D&D will change from its approach to be more like them.
I think they wouldn't experiment because of the associated risk of dividing one's customer base.
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