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General Tabletop Discussion
*Dungeons & Dragons
How many rounds of combat is too much?
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<blockquote data-quote="MNblockhead" data-source="post: 7040123" data-attributes="member: 6796661"><p>For many players D&D is all about the combat. You have to know your players. If they are not that into combat, after a couple rounds, if it looks pretty clear that they are going to win, just narrate their victory and move on. </p><p></p><p>That said, role play and narration, much less problem solving, need not stop during combat. The Angry DM's post "How to Manage Combat Like a Motherf$&%ing Dolphin" was very helpful to me (<a href="http://theangrygm.com/manage-combat-like-a-dolphin/" target="_blank">http://theangrygm.com/manage-combat-like-a-dolphin/</a>). </p><p></p><p>Try to work in other challenges, such as the party has to disable a trab, open a door, stop a ritual, etc., all while combat is going on all around them. </p><p></p><p>A bad combat encounter is going to be boring even if only one round. </p><p></p><p>A good combat encounter can keep the players on the edge of their seats for hours.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7040123, member: 6796661"] For many players D&D is all about the combat. You have to know your players. If they are not that into combat, after a couple rounds, if it looks pretty clear that they are going to win, just narrate their victory and move on. That said, role play and narration, much less problem solving, need not stop during combat. The Angry DM's post "How to Manage Combat Like a Motherf$&%ing Dolphin" was very helpful to me ([url]http://theangrygm.com/manage-combat-like-a-dolphin/[/url]). Try to work in other challenges, such as the party has to disable a trab, open a door, stop a ritual, etc., all while combat is going on all around them. A bad combat encounter is going to be boring even if only one round. A good combat encounter can keep the players on the edge of their seats for hours. [/QUOTE]
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How many rounds of combat is too much?
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