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General Tabletop Discussion
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How many rounds of combat is too much?
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<blockquote data-quote="Raith5" data-source="post: 7040930" data-attributes="member: 56051"><p>If the rounds are dragging then you certainly have a problem. It is important to have interesting opponents (I think 5e has a bit of a problem in this regard), opponents who come into combat later or in waves, and interesting/difficult terrain can make combat really interesting. But the most important thing to making combats is making defeating the opponents not the point of the combat. Having a fight when you have save the captives from being killed by the goblins, stopping a demonic ritual in three rounds, or stopping the BBG from escaping all make combats more challenging. </p><p></p><p>I am also a fan of the 'Zulu Dawn' situation where the PCs have hold out against the odds in a keep or building. Allowing the PCs to set up an ambush can also be a lot of fun.</p></blockquote><p></p>
[QUOTE="Raith5, post: 7040930, member: 56051"] If the rounds are dragging then you certainly have a problem. It is important to have interesting opponents (I think 5e has a bit of a problem in this regard), opponents who come into combat later or in waves, and interesting/difficult terrain can make combat really interesting. But the most important thing to making combats is making defeating the opponents not the point of the combat. Having a fight when you have save the captives from being killed by the goblins, stopping a demonic ritual in three rounds, or stopping the BBG from escaping all make combats more challenging. I am also a fan of the 'Zulu Dawn' situation where the PCs have hold out against the odds in a keep or building. Allowing the PCs to set up an ambush can also be a lot of fun. [/QUOTE]
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How many rounds of combat is too much?
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