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How many short rests per long rest?
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<blockquote data-quote="Fenris447" data-source="post: 7928680" data-attributes="member: 7017426"><p>Most parties I play in usually do between 1 and 2 SRs between LRs. As a DM, I'm inclined to allow 3, even 4 if the situation really called for it. I'd rather they push through with SRs instead of breaking up the narrative tension by taking an 8 hour break. But I can't recall ever actually having more than 2 happen at my table.</p><p></p><p>I don't have a better solution to the way SRs and LRs work, but I do crave something better. Even in a well-designed dungeon where the party is properly conserving their resources, sometimes a long rest becomes necessary right in the middle of it all. Maybe it's personal laziness as a DM, but I don't like the idea of having to rewrite the rest of the dungeon to react to the players' 8 hour break, <em>even if the players have done everything right so far</em>.</p><p></p><p>(Spoilers for Descent into Avernus) Take Vanthampur Villa for example. The party conserved their resources and played smart, and still needed a LR halfway through the assault. The adventure even has them level up halfway through! And yet there's nothing in the book addressing the fact that most, if not all parties, would have to take that break during the whole attack. No mention of how the whole compound would react. For me, that means that either the book has left something out, or the world reacts unrealistically (in this case, by not reacting at all). This isn't the worst thing in the world, but it is one of my few small frustrations with 5e's design.</p></blockquote><p></p>
[QUOTE="Fenris447, post: 7928680, member: 7017426"] Most parties I play in usually do between 1 and 2 SRs between LRs. As a DM, I'm inclined to allow 3, even 4 if the situation really called for it. I'd rather they push through with SRs instead of breaking up the narrative tension by taking an 8 hour break. But I can't recall ever actually having more than 2 happen at my table. I don't have a better solution to the way SRs and LRs work, but I do crave something better. Even in a well-designed dungeon where the party is properly conserving their resources, sometimes a long rest becomes necessary right in the middle of it all. Maybe it's personal laziness as a DM, but I don't like the idea of having to rewrite the rest of the dungeon to react to the players' 8 hour break, [I]even if the players have done everything right so far[/I]. (Spoilers for Descent into Avernus) Take Vanthampur Villa for example. The party conserved their resources and played smart, and still needed a LR halfway through the assault. The adventure even has them level up halfway through! And yet there's nothing in the book addressing the fact that most, if not all parties, would have to take that break during the whole attack. No mention of how the whole compound would react. For me, that means that either the book has left something out, or the world reacts unrealistically (in this case, by not reacting at all). This isn't the worst thing in the world, but it is one of my few small frustrations with 5e's design. [/QUOTE]
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How many short rests per long rest?
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