5E How many short rests per long rest?

dnd4vr

Tactical Studies Rules - The Original Game Wizards
Real simple question:

How many short rests can you benefit from before you require a long rest?

I know the encounter guideline suggests two short rests per long rest during the "adventuring day", and I think our DM decided that was the actual rule; but I've been reading through the books and can't find any other reference to it.

So, I am asking in case I have missed something... thanks!
 

prabe

Aspiring Lurker (He/Him)
I don't think you've missed anything. The PHB doesn't mention a maximum number of Short Rests per day, and while there's an optional rule in Xanathar's to require one Long Rest per day (or face long-term exhaustion), there's nothing else to cap the number of Short Rests you take. I guess if you go with that optional rule, you can't take more than 16 Short Rests in a day, but that's getting into SillyLand.
 

Charlaquin

Goblin Queen
You can take as many short rests as you like, circumstances allowing. If you don’t take at least one long rest every 24 hours you risk accruing exhaustion due to sleep deprivation. Some folks might rule that 8 short rests taken sequentially constitute a long rest, or that short rests can’t be taken sequentially, but neither restriction is present in RAW.
 

Hriston

Adventurer
You can benefit from an unlimited number of short rests without having to take a long rest as far as I understand. Nothing about taking short rests then requires you to take a long rest. Maybe I’m missing something.
 
L

lowkey13

Guest
Real simple question:

How many short rests can you benefit from before you require a long rest?

I know the encounter guideline suggests two short rests per long rest during the "adventuring day", and I think our DM decided that was the actual rule; but I've been reading through the books and can't find any other reference to it.

So, I am asking in case I have missed something... thanks!
As others have already noted, you aren't missing anything.

BUT (I like big buts and I cannot lie) the game is balanced on the 2:1 short rest to long rest ratio. AFAICT, any tinkering etc. should take that into account.
 

dnd4vr

Tactical Studies Rules - The Original Game Wizards
As others have already noted, you aren't missing anything.

BUT (I like big buts and I cannot lie) the game is balanced on the 2:1 short rest to long rest ratio. AFAICT, any tinkering etc. should take that into account.
LOL, me too. ;)

Seriously, that might be why our DM just told us all two short rests per long rest was the limit. It has worked fine for our game, it was just something I was looking to see if that was "official" or a guideline. And, of course, it seems guideline was the answer (which is fine...).
 

Uller

Adventurer
I limit it to 3, but...(small but...sorry)

I don't have them really require any time...if we have come out of initiative and the party is going to do some non-strenuous activity like loot the room or search for secret doors, PCs that want to heal or recharge short rest powers can.

Also healing during short rests isn't as much if a thing in my game. We allow hitdice to be used in conjunction with magical healing so PCs mostly us their HD during combat or right after when using a PoH or getting healed by a caster.
 

cmad1977

Adventurer
I haven’t put a cap on it. None of my players have wanted to rest more than MAYBE twice. Doesn’t happen too often I think.
 

dnd4vr

Tactical Studies Rules - The Original Game Wizards
I haven’t put a cap on it. None of my players have wanted to rest more than MAYBE twice. Doesn’t happen too often I think.
It is fairly common at our table to run several encounters between long rests, especially in dungeon crawls. We had 14 last session, but only managed to get in one short rest.
 
It largely depends on the adventure, DM & Player style, and level. Some adventures are very time sensitive, and might not allow even a single short rest. Some DMs make short rests have an opportunity cost (or players might perceive them as such), while others may make them easy and common. Level is a big factor, as are certain classes (battlemaster, monk, warlock), as they determine how beneficial each short rest might be (you only have so many HD). Other than that, you could take 16 short rest in a day (but not get anything done).

My group generally performs about 1 short rest per long rest, mostly because of the potential opportunity cost. Recently Warlocks have become more common among our players, so I expect as we get higher level we'll probably take more.
 

sim-h

Explorer
I house rule one every 8 hours. So I guess two short rests for every long. That house rule is loose - if it was going to annoy the players to enforce it rigidly - I'd just let them rest. Generally having the house rule 'out there' in play means the players look at resting as a more valuable resource, not to be taken lightly. Works for me.
 

Dausuul

Legend
By the book, there is no limit.

In my campaign, I have a house rule that short rests are 5 minutes but you're only allowed two per long rest. I find it helps a lot with balance between short-rest and long-rest classes, given that a lot of my campaign is wilderness adventuring or politics rather than time-constrained dungeon crawls.
 

Larnievc

Explorer
Real simple question:

How many short rests can you benefit from before you require a long rest?

I know the encounter guideline suggests two short rests per long rest during the "adventuring day", and I think our DM decided that was the actual rule; but I've been reading through the books and can't find any other reference to it.

So, I am asking in case I have missed something... thanks!
I have short rest happen automatically after every two encounters and a long after every six.

A little artificial but it works great, balance wise.
 

Sword of Spirit

Adventurer
I house rule a cap of 4 short rests per long rest. It cuts down on theoretical problems with class features that may or may not ever come up. The party has never bumped against that cap as far as I can remember (even before I added it), so it's mostly to maintain a little bit of believability for me. In practice, when traversing the wilderness, the party general takes a short rest after a fight if they can get use out of it, otherwise they don't rest that day. In a dungeon (ie, when we're in actual "adventuring day" time), they tend to regularly hit about 2 or 3 short rests per day.
 
Just remember that the PHB says a default Short Rest is at least one hour long, and as Crawford pointed out in Sage Advice, that means anything at least an hour, but less than eight hours, could be called a Short Rest by the DM. So that four-hour break the party took? Just a Short Rest. But on the question, even Crawford said in Sage Advice that there is not a specific limit in the rules on short rests per day.
 

Coroc

Hero
It is also to mention that thje SR LR 2:1 ratio best makes sense if you are using the encounter frequency suggested with appropriate mob difficulties. If you run another baseline (like I do) or if you got the 1day / 1week or 1 weekend at the comfortable inn SR LR solution (which I also do), and 5 minute SR is only handed out in rare dire circumstances, then all the rulings do not work.
 

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