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lowkey13
Guest
*Deleted by user*
@FrogReaver - What if I'm not using combat as the sole measure of utility?
Well, in terms of casters it's basically one concentration slot per combat. Most spells are either damage or concentration. I focus on damage because of the concentration limitation. Not solely damage.And not using damage as the sole tool of comparison?
You should. The game is designed such that each level of spell should be more or less equal to another spell of that level. DPR just gives us a number to compare to non-spells with.I'm not arguing with your DPR math, I just don't find it as important as you do.
Nor, I suspect, did the game designers. Your numbers might suggest otherwise when it comes to rest ratios, but your numbers aren't the only tool in the toolbox.
No.
Show your work, do a spreadsheet. Show how it works across levels, classes, and with 6-8 encounters.
Otherwise, it's cherrypicking. Because we know how the game is designed. The burden isn't on me, both because we know how the game is designed, we know the RAW, and I know how tables work.
GIGO. If you want to look at it with a sense of intellectual curiosity, feel free to do the work (I'm not going to)*. If you want to argue because you think you're going to win something or other, find someone else.
*Seriously- it would be interesting for DPR people. Others have asked for it in other threads, but it would take work. Your assertions are ... just that. And? Not every person is a DPR person.
As others have already noted, you aren't missing anything.
BUT (I like big buts and I cannot lie) the game is balanced on the 2:1 short rest to long rest ratio. AFAICT, any tinkering etc. should take that into account.