Paul Farquhar
Legend
I've seen a Twilight Cleric dominate, in pretty much every battle.But I've never seen a cleric dominate a battle in 5e other than turn undead.
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I've seen a Twilight Cleric dominate, in pretty much every battle.But I've never seen a cleric dominate a battle in 5e other than turn undead.
That’s the thing, if you had 8 combat encounters per adventuring day, in the real world a day would last months! We average around 3 combats per session, and try to end sessions at the end of a day. So, if dungeon crawling, 3 encounters per day is typical. If travelling overland, no more than 1 encounter per day.
Right. That is unsurprising. It is blatantly broken. Did they get an update in 5.5?I've seen a Twilight Cleric dominate, in pretty much every battle.
That’s the thing, if you had 8 combat encounters per adventuring day, in the real world a day would last months! We average around 3 combats per session, and try to end sessions at the end of a day. So, if dungeon crawling, 3 encounters per day is typical. If travelling overland, no more than 1 encounter per day.
I've seen a Twilight Cleric dominate, in pretty much every battle.
We get in rests whenever the story warrants it.So for days where combat is the primary encounters, you guys typically (but not always) have a combat after a long rest, take a short rest, have a combat after the short rest, and have a long rest?
So what? As long as you are completing the story/adventure, what does that matter?That’s the thing, if you had 8 combat encounters per adventuring day, in the real world a day would last months!
Yup and also what the story calls for.
It's also related to combat length and session length.
1 session =1 long rest. It's a bit harder to split over several sessions.
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This... okay, let me restate this with cars.I disagree with your analysis on several levels.
First, I don't think "average effectiveness per action" is the one and only barometer of intraparty balance.