D&D General Folks Who Came Back With 5E: Did You Stay with 5E?

Peoples' capacity or desire for crunch also changes over time, depending on things like life circumstances and simple aging. That can mean a game that was perfect for you for 10 years can suddenly be untenable.
So optional crunch for players would be good. Also, I think DMs want simple period. We have enough on our plates we don't need a lot of complexity on our side of the table. Players have only their characters so some of them want more.
 

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Peoples' capacity or desire for crunch also changes over time, depending on things like life circumstances and simple aging. That can mean a game that was perfect for you for 10 years can suddenly be untenable.
This is what I’ve seen for myself and I mostly chalk it up to no one game can be all things, nor should it be. Having two or three games that you like to play is much better overall.
 

I'm not sure if I count. When I left D&D I also left TTRPGs for a while.

I learned the game in a short campaign in 2e. We very quickly jumped to 3.5e and played that for years. We were heavily invested in the edition. When 4e came out we were all pretty excited for it actually. We ended up bouncing off of it though. I think the biggest problem is that we were all theater of the mind players, and 4e was very much designed around the grid. We went back to 3.5e and talked about Pathfinder for a while, but never pulled the trigger on it. The group ended up falling apart not too long after that and from around 2010 to just last year I played perhaps half a dozen sessions. Some 3.5e, one was 4e, one was 5e, and there were a few non-D&D games sprinkled in there as well.

Last year I moved to a new state, and started a group with new friends here, and without second thought I just went for 5e.

I've been largely happy with it.. But I'm not married to it. I am likely going to get the 5.5e PHB, but I also picked up ToV when it was on sale the other day. I plan on finishing my current campaign in 5e, and then I'm likely to switch games. I want to play something non-medieval fantasy. I'm leaning towards Cyberpunk RED or a game similar. If we go back to this genre though, I may go with 5e/5.5e.. Or perhaps something else. This is potentially years away so the landscape can change a lot in that time.
 

So optional crunch for players would be good. Also, I think DMs want simple period. We have enough on our plates we don't need a lot of complexity on our side of the table. Players have only their characters so some of them want more.
We used to have epic battles on ENWorld over crunch during the 3e days.

I think weapon masteries should have been optional. 5e could have remained more simple at its base and they could have introduced crunch books for groups who wanted it more.

Of course, now they will add crunch and just tell people to use DDB to manage the game so that all of those mechanics are hidden behind button clicks.
 

So optional crunch for players would be good. Also, I think DMs want simple period. We have enough on our plates we don't need a lot of complexity on our side of the table. Players have only their characters so some of them want more.
I don't think we can make broad statements about GMs that way. I know folks who love running crunchy games.
 

I don't think we can make broad statements about GMs that way. I know folks who love running crunchy games.
I liked it at first but it gets old fast and I think time is a factor. If you have a weekly game that runs 4+ hours and the time to invest, great.

I noticed that my ability to deal with crunch decreased as I got older and had job and family that impacted the amount of time I could dedicate to gaming.
 

If feels like there's an implicit assumption in the OP that RPGs are like being romantically monogamous.

If so.. I have been poly-game-ous since the release of the (TSR/FASERIP) Marvel Super Heroes in 1984. I don't "leave" a game. I just may not be playing it right now.
 

If feels like there's an implicit assumption in the OP that RPGs are like being romantically monogamous.

If so.. I have been poly-game-ous since the release of the (TSR/FASERIP) Marvel Super Heroes in 1984. I don't "leave" a game. I just may not be playing it right now.
I mean, I still called my PF1e games D&D but people do leave systems if their needs are not met and return if that changes.
 

If feels like there's an implicit assumption in the OP that RPGs are like being romantically monogamous.

If so.. I have been poly-game-ous since the release of the (TSR/FASERIP) Marvel Super Heroes in 1984. I don't "leave" a game. I just may not be playing it right now.
EDIT: lol, wrong thread.
 

It might feel like that to you, but that isn't even closely related to the subject. I suppose if you wanted to develop a metaphor around relationships, I guess you could talk about being a hobbysit as being married since your marriage changes as your life does, as you do, and as your spouse does. But even that is tenuous.

No specific game is my spouse, then.

I am a hobbyist. I have been playing RPGs pretty steadily since 1982 or earlier. The gaming is what persists, not the individual game.

The core bit is that them not persisting is, in my case, not particularly meaningful. Like, ordering sushi for supper one night instead of pizza doesn't say much of note about my relationship to pizza. I can eat tex-mex for a while without it changing my love for pizza
 
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