I'm much the same, except I'm really old school and started out with OD&D, and upgraded (and played) most versions of the game as time passed. While I enjoyed the TSR versions of D&D, some of the choices, THAC0, weird rules on when you wanted to roll high or low, negative AC ... I was happy for 3E. But that version started falling apart when they kept adding bloat and then at a certain point the game just started to fall apart for us around 14th or 15th level.
When 4E came along, at first I was excited about it and dived in, DMing, running public games, the whole 9 yards. But after a couple of years? I was totally burned out on it and was debating going back to 3.5 with limits on allowed books and a level cap or go over to PF. Technically I never left, but only because I wanted to finish my epic level home campaign and I was playing in another. If 5E hadn't come along, I'm not sure what I'd be playing, if I was playing any TTRPG. I've looked into some others, but PbtA games for example just don't work for me.
So I'm still playing 5E, we've all switched over to the 2024 version. But in many ways I'm less focused on the rules of the game as long as they don't totally fall apart. Do they support my building worlds and directing stories as a DM? Can I build a character that suits my vision of a character? Is play smooth enough or does it get completely bogged down? So far I'm happy with 5E and going to another ruleset wouldn't really buy me much.
It seems like what I want out of the game has always been a bit different from some people, especially some of the old timers. I was never into killer dungeons, I'm perfectly happy if a session is 90% RP but I still want interesting, reasonably tactical fights.