D&D General Short vs Long Rests and 5.24E


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Is that a Joke? You started with dismissing the original problems caused by players abusing excessive rests in a system designed to guarantee successful 5mwd. From there you highlighted a path that simply leads to the GM-Alice being blamed for the resulting crapsack world as a solution for bad design & when told that substituting serious problem A for serious problem B you suggest that GM-Alice grow herself the set of horns that come with a moniker like "Killer GM".

The MAD style arms race you are suggesting only ends in animosity & everyone loses

Or the players could try to actually achieve their objectives with the resources they have available, instead of blaming GM-Alice for not handing them the win when they are doing their best to lose.
 

el-remmen

Moderator Emeritus
I’m not interested in playing with people who cannot engage with the fictional world, its stakes, priorities, and sense of verisimilitude.*

* which is not to say that is “playing wrong” but it just doesn’t fit with what the whole point of playing is to me personally as both player and DM.
 

tetrasodium

Legend
Supporter
Epic
Or the players could try to actually achieve their objectives with the resources they have available, instead of blaming GM-Alice for not handing them the win when they are doing their best to lose.
Getting to that root cause raises the question of why you kept placing responsibility for fixing this system encouraged problem onto GM-Alice's shoulders when the system was designed to eliminate so many☆ of the mechanical tools that GM-Alice could use to not be completely powerless in ensuring that her players have realistic objectives & goals that are healthy to the table & campaign itself.

☆ Some of them were specifically called out back in post 16.
 

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