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How many short rests per long rest?
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<blockquote data-quote="Tales and Chronicles" data-source="post: 7928685" data-attributes="member: 6871653"><p>The problem I had with short rests is their length: 1-hour in an active exploration mode is a lot of time and if all players are not in need of a short rest, it push the short-rest-based classes to argue to take one while the rest want to continue onward. </p><p></p><p>So to avoid having to deal with OoC discussions about the pros and cons of taking a 1 hour short rest, I changed it to require only 5 minutes (but requires 1 use of healer's kit to spend HD) with a cap of 2 SR per long rest. So a player that feel he needs a SR to regain slots or health, he only need to ask for a short 5 minutes breaks, which most other players will allow. No need to have the whole party short-resting at the same time or going solo while the others rest.</p><p></p><p>So:</p><p><strong>Short rest </strong></p><p>- 5 minutes break, need 1 use of Healer's Kit to spend HD, max 2 times in a day.</p><p><strong>Long rest</strong></p><ul> <li data-xf-list-type="ul">6 hours, Interruption breaks it (no matter the length of said interruption), 1 per day.</li> <li data-xf-list-type="ul">Recover Con score + level HP and half total HD, can spend 1 use of Healer's kit to spend HD (no Healer's kit dependency if resting in a comfortable place).</li> <li data-xf-list-type="ul">Poisoned or diseased creatures must make a Con check against DC 15 to benefit from long rest. (check made at the end of the rest)</li> <li data-xf-list-type="ul">Sleeping in any armor requires a Con check against 10 to benefit from long rest.</li> <li data-xf-list-type="ul">Food and water spent at the start of the Long Rest.</li> <li data-xf-list-type="ul">Sleeping in environmental hazard requires a Con check against DC 13 to benefit from long rest. A tent and a nice fire gives advantage on the roll.</li> </ul></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 7928685, member: 6871653"] The problem I had with short rests is their length: 1-hour in an active exploration mode is a lot of time and if all players are not in need of a short rest, it push the short-rest-based classes to argue to take one while the rest want to continue onward. So to avoid having to deal with OoC discussions about the pros and cons of taking a 1 hour short rest, I changed it to require only 5 minutes (but requires 1 use of healer's kit to spend HD) with a cap of 2 SR per long rest. So a player that feel he needs a SR to regain slots or health, he only need to ask for a short 5 minutes breaks, which most other players will allow. No need to have the whole party short-resting at the same time or going solo while the others rest. So: [B]Short rest [/B] - 5 minutes break, need 1 use of Healer's Kit to spend HD, max 2 times in a day. [B]Long rest[/B] [LIST] [*]6 hours, Interruption breaks it (no matter the length of said interruption), 1 per day. [*]Recover Con score + level HP and half total HD, can spend 1 use of Healer's kit to spend HD (no Healer's kit dependency if resting in a comfortable place). [*]Poisoned or diseased creatures must make a Con check against DC 15 to benefit from long rest. (check made at the end of the rest) [*]Sleeping in any armor requires a Con check against 10 to benefit from long rest. [*]Food and water spent at the start of the Long Rest. [*]Sleeping in environmental hazard requires a Con check against DC 13 to benefit from long rest. A tent and a nice fire gives advantage on the roll. [/LIST] [/QUOTE]
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How many short rests per long rest?
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