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General Tabletop Discussion
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How many spells can be upcast?
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<blockquote data-quote="Steampunkette" data-source="post: 8311641" data-attributes="member: 6796468"><p>General rules for upcasting are:</p><p>Increases Damage (Fireball, Magic Missile)</p><p>Increases Duration (Hex, Planar Binding)</p><p>Increases Strength of Monster (Infernal Calling, Summon Aberration)</p><p>Increase Target Cap (Animal Friendship, Animate Objects)</p><p></p><p>But for some stuff that's just not really useful or important. Like Mordenkainen's Mansion. You could make it bigger, I suppose, but the typical party isn't going to need a bigger mansion. Add more servants, but it's got enough. Make it last longer but honestly if you're in there for more than a Day you can just cast it again and have another 24 hours to get a long rest in.</p><p></p><p>And stuff like Plant Growth instead increases the Casting Time to ritual levels for the purposes of improving it's effects 'cause it is more thematic, what with the whole 8 hours to enrich the soil.</p><p></p><p>It's less a matter of no internal design rules and more a function of magics that are sometimes designed with a narrow purpose that really doesn't need or benefit from expansion.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8311641, member: 6796468"] General rules for upcasting are: Increases Damage (Fireball, Magic Missile) Increases Duration (Hex, Planar Binding) Increases Strength of Monster (Infernal Calling, Summon Aberration) Increase Target Cap (Animal Friendship, Animate Objects) But for some stuff that's just not really useful or important. Like Mordenkainen's Mansion. You could make it bigger, I suppose, but the typical party isn't going to need a bigger mansion. Add more servants, but it's got enough. Make it last longer but honestly if you're in there for more than a Day you can just cast it again and have another 24 hours to get a long rest in. And stuff like Plant Growth instead increases the Casting Time to ritual levels for the purposes of improving it's effects 'cause it is more thematic, what with the whole 8 hours to enrich the soil. It's less a matter of no internal design rules and more a function of magics that are sometimes designed with a narrow purpose that really doesn't need or benefit from expansion. [/QUOTE]
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How many spells can be upcast?
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