Hairfoot
First Post
The issue of D&D's loyalty to the mediaeval era seems to crop up often on ENWorld over issues such as the political layout of a campaign, the style of sourcebook art, or the limits and capabilities of plate armour and other technology.
Whatever Gygax and Co intended with Chainmail, since the release of AD&D I've rarely thought of the D&D world as a mediaeval analogue. Instead, D&D worlds are more like the real world, but with an alternate history in which magic and divine intervention have interrupted the development of real world technology.
For example:
In most D&D worlds (homebrew notwithstanding) feudalism doesn't really exist and, as other ENworlders have pointed out, D&D societies are more like the American wild west than a superstitious, disease-ridden Dark Age Europe.
The outposts of civilisation are very civilised indeed - at least equal to the Roman empire - and mechanical and materials technology is quite advanced.
Wizardry is portrayed as an advanced science, with the outcome being uncommon but stupendous feats of magic, rather than broad-based industrial manufacturing.
Of course, none of that is categorical, but it does fit with many of the overall themes and assumptions of D&D.
What do you reckon?
Whatever Gygax and Co intended with Chainmail, since the release of AD&D I've rarely thought of the D&D world as a mediaeval analogue. Instead, D&D worlds are more like the real world, but with an alternate history in which magic and divine intervention have interrupted the development of real world technology.
For example:
In most D&D worlds (homebrew notwithstanding) feudalism doesn't really exist and, as other ENworlders have pointed out, D&D societies are more like the American wild west than a superstitious, disease-ridden Dark Age Europe.
The outposts of civilisation are very civilised indeed - at least equal to the Roman empire - and mechanical and materials technology is quite advanced.
Wizardry is portrayed as an advanced science, with the outcome being uncommon but stupendous feats of magic, rather than broad-based industrial manufacturing.
Of course, none of that is categorical, but it does fit with many of the overall themes and assumptions of D&D.
What do you reckon?