(I will admit that this is not strictly 4e-specific, but that's the game we play atm.)
As the DM for our 4e group, I have a slight problem with the sometimes meticulously considered and executed combat manoeuvres carried out by the players. We continuously get a volley of "If you go there, then I ..." - "But I could use this if ..." - "Don't do that because I am going to ..." and it winds me up most of the time. I have tried saying things like "Guys, come on. It's only a six-second combat round; there's no time for such meticulous planning." I haven't tried this one but I could rule that their instructions to each other are perforce spoken aloud and so the foes will hear them and react accordingly.
I am sort of in two (or more) minds about this. I understand that the PCs generally need some advantage and the ability to coordinate their efforts gives them this. I can also (largely) accept that the planning we see at the table does not necessarily translate to the battlefield (so a plan of actions discussed between the players may well become a shouted command from one character). Also, I am more of the narrativist school than the simulationist one, so I am not sure that clamping down on these instructions in the interests of verisimilitude is precisely what I am after.
Still, I also want to speed my game along if I can. And I *do* think that my players overstep what is acceptable sometimes.
What do you guys do? Any thoughts?
As the DM for our 4e group, I have a slight problem with the sometimes meticulously considered and executed combat manoeuvres carried out by the players. We continuously get a volley of "If you go there, then I ..." - "But I could use this if ..." - "Don't do that because I am going to ..." and it winds me up most of the time. I have tried saying things like "Guys, come on. It's only a six-second combat round; there's no time for such meticulous planning." I haven't tried this one but I could rule that their instructions to each other are perforce spoken aloud and so the foes will hear them and react accordingly.
I am sort of in two (or more) minds about this. I understand that the PCs generally need some advantage and the ability to coordinate their efforts gives them this. I can also (largely) accept that the planning we see at the table does not necessarily translate to the battlefield (so a plan of actions discussed between the players may well become a shouted command from one character). Also, I am more of the narrativist school than the simulationist one, so I am not sure that clamping down on these instructions in the interests of verisimilitude is precisely what I am after.
Still, I also want to speed my game along if I can. And I *do* think that my players overstep what is acceptable sometimes.
What do you guys do? Any thoughts?