Yup, Heinlein's been there and done that back in 1958...Simple, time travel and a sex change.
Actually, I misread that as turning the BBEG into his father, girlfriend AND sister.
Yup, Heinlein's been there and done that back in 1958...Simple, time travel and a sex change.
Actually, I misread that as turning the BBEG into his father, girlfriend AND sister.
Even that assumes you want the DM to contrive plot around your character, as though your character was some sort of protagonist in a story. For those of us who prefer to consider our character as an actual person living within that world, rather than a mere narrative construct, both types of intervention are equally bad. Whether my family is killed, or whether they win the lottery and gift me a +3 sword, anything that happens to them because I'm a PC is equally unwanted.
Orphan PCs serve to ward off the well-meaning DMs who simply don't understand that point, as well as the malevolent DMs trying to make you suffer for the sake of art.
Actually, no he's not - for the most part I also prefer my character not be the protagonist in a story. The party as a whole can be, sure, and probably should be; but my character is just one more or less temporary member of said party and both (s)he and the party are seen as actual people living in the game world.I'm pretty sure you are the only person who thinks that way, but thanks for sharing.
In context this sort of makes sense but my first thought on reading it was still "Almost never? Does that mean I should be calling the cops?".Lylandra said:As a player, I almost never kill off my whole family.
Actually, no he's not - for the most part I also prefer my character not be the protagonist in a story.
Heck, sometimes I include "drama hooks" so the DM can already choose that one I'm totally okay with.
Agreed.Sounds like a lot of people have experiences with terrible DM's.
The whole idea is bizarre. I've never come across it, except by reading about it on these boards.if I can't motivate players with my plot hooks, killing their friends won't help any.
I don't agree with this, though. A PC might be no one particularly famous, but nevertheless find his/her loved one being threatened in some fashion, thus requiring the player of the PC to respond in some fashion.I don't mind putting friends and family in peril, directly, indrectly and so forth, but only if the adventurers are people worthy of note.
Maybe. It's not unusual for a game to reward those who have better skills.I've played and run PLENTY of games with gamers who simply DO NOT HAVE THE ROLEPLAYING SKILLS to support more than limited attention to their PC. Are they unworthy of attention? Because other players are better roleplayers are they to be given all the attention and glory at the cost of always relegating other PC's to token importance and easily replaced by any other disposable character?
Maybe. It's not unusual for a game to reward those who have better skills.
When I play boardgames with my friends who are good boardgame players, I expect to lose - and generally do. It's not about me being "unworthy". It's about them being better.
It's not obvious that RPGing shouldn't be similar. Those who build and play richer characters, and give more to the shared fiction, might expect to have their PCs enjoy a greater focus and significance within that fiction.
Player goes through the trouble to write a backstory. DM throws it away unread.