Sulimo said:I for one adored the setup of the old MERP adventures which more or less combined a regional sourcebook with a handful (usually 3 or 4) adventure outlines.
Its ashame no-one does that anymore.
Patrick-S&S said:
Ahem... Ever heard of Hârn?
mouseferatu said:The background is excessive if it does the following:
1) Provides a lot of information that has no bearing on the previous three points. (That is, it's fine to include little details, like the Merchant Prince being the son of a thief. But if you've got into who the thief was, how he went legit, what efforts he took to help his son become a merchant prince, etc, you've probably gone too far--unless the DM needs all that to run the adventure.
2) Adds details that confuse the issues in the adventure, without actually contributing to it. Do not, for example, write an adventure in which the main villain and the high priest happen to have the same name, unless that fact is important to the story.
3) Just seems, in general, too long without adding anything.
uv23 said:The more the better. The great thing about having a rich background is that you can use as much of it as you like and save the rest for extensions or entirely new adventures.