Imaginary Number
First Post
A few threads have touched upon this topic recently, and I thought it might be worth its own discussion. How much, if any, explicit agreement between the GM and the players about the nature and goals of a campaign should exist before play starts? For example, I typically have detailed conversations with my players about whether they want to play pirates or ninjas or noble knights or whatever, along with their relationships and the starting adventure hooks, before we even start rolling dice for ability scores. (Yes, we still roll for ability scores. Although it's an anachronism, for us it's still an essential part of the game.) Surprises and twists of plot will come later, of course, but for me it's important to begin with a pretty well-developed baseline for what the players expect. Other GMs I know, however, are more willing to deviate from those expectations even at the beginning of a campaign in order to emphasize an adventure hook or to set a tone. What's your preference?