You mean like Terry Pratchett's Discworld?Whizbang Dustyboots said:When the setting itself is inherently humorous, it undercuts the possibility of it being taken as seriously in the future.
You mean like Terry Pratchett's Discworld?Whizbang Dustyboots said:When the setting itself is inherently humorous, it undercuts the possibility of it being taken as seriously in the future.
Since Terry Pratchett only has to reign in Terry Pratchett to tell a serious story, it's a lot less of a problem than it would be around the gaming table. And as good of a writer as he is, I'd say Scrubs more closely approximates a work that can shift between humorous and extremely dramatic at the drop of a hat.Mallus said:You mean like Terry Pratchett's Discworld?
That sounds a lot like my current D&D game.pawsplay said:My fairly successful Torg game was extremely campy. Yet the story itself wasn't done in a silly fashion. We just had a lot of fun with cliches, deconstruction, and the particularly weird incongruences.
My group does okayWhizbang Dustyboots said:Since Terry Pratchett only has to reign in Terry Pratchett to tell a serious story, it's a lot less of a problem than it would be around the gaming table.
I love that module... then again I liked the two Alice modules as well... is that campy?Byrons_Ghost said:Let me put it this way...
I opened my last campaign by running X3, Castle Amber. I figured it would give the PCs a good idea of things to come.![]()
GreatLemur said:Basically none. There are enough laughs inherent in just hanging out with friends without tossing silly crap into the fiction of the game. Camp is fun, but my game ain't the place for it.