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How much can you tell about a readied action?
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<blockquote data-quote="dvvega" data-source="post: 1578811" data-attributes="member: 524"><p>IMC it varies as to the information you gain.</p><p></p><p>I think that readying a spell would involve preparing your components ahead of time and waiting for the right moment to wiggle your fingers. Spellcasters may make a Spellcraft roll to take a guess at the spell, however with a -4 penalty standard because you're not actually wiggling yet.</p><p></p><p>I allow a Spot check to notice that the fighter has readied and looking at the Wizard, watching his every move. </p><p></p><p>And so forth. It doesn't have to be "your opponent readies" and let the group go in blind. Seasoned adventurers should be able to notice the tell-tale signs. </p><p></p><p>On the flip side, my villains can do the same thing. The main guy can do it whenever he wishes, the lower-ranked guys do it based on Intelligence.</p></blockquote><p></p>
[QUOTE="dvvega, post: 1578811, member: 524"] IMC it varies as to the information you gain. I think that readying a spell would involve preparing your components ahead of time and waiting for the right moment to wiggle your fingers. Spellcasters may make a Spellcraft roll to take a guess at the spell, however with a -4 penalty standard because you're not actually wiggling yet. I allow a Spot check to notice that the fighter has readied and looking at the Wizard, watching his every move. And so forth. It doesn't have to be "your opponent readies" and let the group go in blind. Seasoned adventurers should be able to notice the tell-tale signs. On the flip side, my villains can do the same thing. The main guy can do it whenever he wishes, the lower-ranked guys do it based on Intelligence. [/QUOTE]
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How much can you tell about a readied action?
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