Verdande
First Post
I'm currently writing my own roleplaying game. That's not the point, just a side note.
When writing my weapon table, I'm honestly not sure if I want to keep the weapon table I have or go with a vastly simplified one. The one I have has individual weapons with individual damages, prices, and weapon qualities, each unique. But the game isn't about tactical combat; it's more about a sword and sorcery, swashbuckling game. My armor table is already divided, quite simply, into Light, Medium, and Heavy, and I was thinking about doing the same for the weapons. There would be Light, Medium, and Heavy weapons.
Again, that's not the point.
The real question is: How much granularity do you like for your games to have? Do you prefer games that have four kinds of weapons and five kinds of armors, or do you prefer the approach where you give a different stat for Elvish Thinblades than Dwarvish Thickblades and there is a game-mechanical difference between Steel Plate Armor and Iron Demi-Plate with Greaves and No Helmet?
Similarly, do you like for your games to have vastly detailed combat, down to tracking hit locations and the like, or do you prefer a more freeform, "zoomed out" kind?
When writing my weapon table, I'm honestly not sure if I want to keep the weapon table I have or go with a vastly simplified one. The one I have has individual weapons with individual damages, prices, and weapon qualities, each unique. But the game isn't about tactical combat; it's more about a sword and sorcery, swashbuckling game. My armor table is already divided, quite simply, into Light, Medium, and Heavy, and I was thinking about doing the same for the weapons. There would be Light, Medium, and Heavy weapons.
Again, that's not the point.
The real question is: How much granularity do you like for your games to have? Do you prefer games that have four kinds of weapons and five kinds of armors, or do you prefer the approach where you give a different stat for Elvish Thinblades than Dwarvish Thickblades and there is a game-mechanical difference between Steel Plate Armor and Iron Demi-Plate with Greaves and No Helmet?
Similarly, do you like for your games to have vastly detailed combat, down to tracking hit locations and the like, or do you prefer a more freeform, "zoomed out" kind?