Lanefan
Victoria Rules
The moment more than one person is able to add major elements to the setting such as entire new nations or cultures or anyhting else big enough that it should have been at least known of right from day 1, contradictions are inevitable.In that example, why would you add something to a region that doesn’t make sense based on what’s already established? I’m not saying that contradictory things should be added to the setting.
Except we do know about them, at least to the point of knowing of their existence: they're shown on the map.Your concerns about it aren’t accurate. Just as we don’t know of Rivendell or Fanghorn until they are introduced in the story,
IME characters that are interesting enough (which is a direct synonym for entertaining enough - if it's not entertaining, it's not interesting) to hold attention like that often tend to flame out real fast. It's a fine line, making a character be entertaining enough to keep the other players engaged but yet not being too gonzo with it. As for caring about them - again, that's in the eye of my character. As player, I just want to be entertained, and to entertain in return.Well as part of a group activity, where the spotlight may shift to other characters from time to time, I prefer that people care about the characters. That they’re interesting enough that other folks don’t check out when play focuses on one character.
Yes, I too prefer if others play entertaining characters, and I do my best to reciprocate in kind.It usually also implies that some amount of creative effort had been made, which I appreciate and which possibly inspires others to contribute likewise.
In a certain type of group I can see how this would work. But in the anything-goes sort of game I prefer, there's likely to be a lot more in-character conflict; meaning some of the characters will sometimes be enemies to each other.It kind of creates a positive feedback loop where everyone cares, and then everyone tries, which makes everyone care more, which makes them try harder… and so on.
@pemerton talked briefly upthread (at least I think it was in this thread - there's so many!) about a game he is/was in, where while his PC holds another PC in contempt in-character, he-as-player is really invested in that other PC. For me, if my character holds that other PC in contempt then I-as-player probably won't think much of it either; completely unrelated to what I-as-me might think of that other character's player.
I've seen great people play horrible characters, and I've seen horrible people play great characters.