AbdulAlhazred
Legend
I would argue Minecraft is a better analog to Dungeon World than to, say, 5e. There's a very small set of moves you can make within a very open structure and what you focus on is employing them creatively and the results of that. 5e is more like Unity. It's got some good stuff that you can use. You still need to define how it is used, and the GM is a lot like a designer building the actual game on top of it.@Umbran Good point - it reminds me that the most popular video game of all time (aside from Tetris and Solitaire, I suppose) is Minecraft, another game where you could argue that all of the design work is really done by the player, using the tools supplied by the game. It is much more prescriptive than D&D in the sense that your potential actions are much more limited, but the goals are entirely in the hands of the player.
This is going to get even more philosophical, but where is the line (if any) between game and art? And is that relevant to this discussion?
But I would not read too much into that either...