Again, there's no denigration going on here. I'm quite skeptical about the suitability of very minimalist systems for more than certain niche use cases, but I'm not against them. I also think that there's a certain sense in which the sheer genius of what Dave and Gary did has become kind of discounted. Yes, the game they produced was a bit primitive in some respects, but every part of what they did was carefully considered and battle-tested. If they added rules, this was not some haphazard enterprise. I agree we can do better today, but we're building on the shoulders of giants, and I'd consider Gary's game design chops, at a 'what kind of game architecture will work?' level over that of ANY modern RPG designer.