hawkeyefan
Legend
Perhaps, but there does come across from some a strong sense of preferring that the authority all rest with the players, and that the GM be more of a non-authoritative rules processor (i.e. the GM acts almost as a "dumb terminal" for rules) and scene-setter. In other words, as someone brilliantly put it upthread, nothing more than a "meat computer".
No, that's not it at all. No one is being that extreme. You follow this up with a request for folks to not be extreme, but here your use of "Perhaps..." means that you're still a bit doubtful.
Just afford the same respect you request below.
Oh, I'm quite happy to say that.
However, I'm also not out to ruin my own game, as that would kinda defeat the purpose. "More control than is necessary" does not in any sense mean "absolutely all control".
Sure. I don't think more control destroys a game unless it goes beyond what the participants expect and hope for. As I said, my preference when I GM D&D is to allow more control by the players where I can. The game I'm playing in, the GM retains more control than I would. But I knew that going in. It's not a problem.
I'd say that's quite unusual, and that - unless you or someone else has done a very fine job of curating your player base over the years - you're lucky.
Oh, I consider myself lucky, for sure. I just don't think it's anything like one in a billion.
I think it may depend on what you mean by curating, though. My primary gaming group is made up of friends I've had since I was a kid, and we all played together back then. Some folks have moved away or returned, but the group is mostly the same as it was back then. I consider myself lucky to have lifelong friends like that.
We've never curated members of our group. It's made up of the same primary people and other friends and relatives that they brought in. However, we've curated our play skills and GMing skills through discussion and trial and error. I think that's probably a big factor. There is effort involved by everyone to improve the gaming experience for the whole group. Especially over the last few years as we've really branched out with the kinds of games we play.
So curation of that kind is probably a factor for sure. I think expecting to find a group that works well together all the time without having to put in some effort for it probably can make it seem like a one in a billion chance.
Nor do I think that my newer online play group is all that surprising. There was probably some amount of curation going on in the sense that we all seemed interested in the same kinds of games, and we all got along in our online interactions. But who knew if that would lead to good gaming. But it has.
If you don't want people to think that you believe that referees are bad an unnecessary and only used by people who don't know better perhaps dial back the rhetoric a bit.
There's no rhetoric in that post. There's a gif which I think is an attempt at levity, but gee whiz, you really have to warp that post to read offense into it.
It was a counter to this:
Well, that's very clearly a few posters' position, that referees are somehow inherently bad and entirely unnecessary.
Which doesn't seem accurate at all. No one is saying to get rid of GMs.
I get that it works for some. But it’s never worked for me any of the times I’ve tried. The impression I get from the other side if this, those who find FKR impossible on its face, isn’t one of “we tried it and it doesn’t work for us” rather a knee jerk “that’s impossible” and simply repeating it ad nauseam as if it were true. If you haven’t tried it, stop saying it’s impossible. Give it an honest, good faith shot. If you don’t like it, cool.
I don't think anyone finds FKR impossible. It seems quite simple, honestly. Some folks just don't like it.