"The dungeon is a state of mind"diaglo said:it is all a dungeon.
city is a dungeon
wilderness is a dungeon
caves are dungeons
conversation/roleplay takes place throughout
"It's dungeons all the way down!"
"The dungeon is a state of mind"diaglo said:it is all a dungeon.
city is a dungeon
wilderness is a dungeon
caves are dungeons
conversation/roleplay takes place throughout
diaglo said:it is all a dungeon.
city is a dungeon
wilderness is a dungeon
caves are dungeons
conversation/roleplay takes place throughout
thanks, mang.Nifft said:Oooo. So close. Let me fix it for you:
City, wilderness,
caves: it is all a dungeon.
Mooks fall like dead leaves.
Cheers, -- N
Stalker0 said:I've started liking dungeon crawls less and less. The problem with them imo is it focuses on the rogue too much. You search for traps, you searched for loot, you searched for secret doors. The rest of the group waits for a pit to cross or a monster to fight while the rogue is doing everything.
The Edge said:Im quite fine with dungeons, but I want a good reason why im there, and why the dungeon is there. If its meant to be an old temple it should seem like a temple, not just a place to fight through and avoid irationaly placed and unfeasible traps. Got to be believable.