Henry
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Torm said:From the looks of a general Googling, you could set the price at 1d20+6 million dollars per mile for four lane (heavy through traffic) type roads or 1d10+4 million dollars per mile for two lane (local traffic) type roads. Bridges should probably run about 1d3+3 million more per mile than their base road type for two lane or 1d6+6 million per mile for four lane.
The die roll is to determine the difficulty of the starting terrain, so if that's already decided, you could set that manually. You could also add modifiers for the Charisma and Wisdom of the person or people responsible for the project. And, of course, all of this is based on asphalt paved roads - brick roads would probably run about the same, dirt or gravel roads about 10% of the listed costs, and some royal nutbar might want streets of gold or some such, which I will leave to you to figure out.![]()
As far as converting this to gold goes, and you're using PHB values, then $1 million = roughly 50,000 Gold, as close as I can tell.
While all these are a good starting point, I'd modify it as follows:
A typical medieval fantasy-style road is going to be much shoddier quality than a modern road. Even if said road is paved with cobblestones or brick, it will be cheaper simply because we build roads to last MUCH harsher environments than what a med-fantasy-style culture would have.
Inflation is also a factor. It would cost a fraction today to build the original Eisenhower Interstate system as it was when first constructed. Similarly, labor is cheaper the closer to a med-fantasy culture you go.
If a road cost 50,000 gold to build, there would be no roads

EDIT: a web site on Roman roads
According to this, it was leveled (built in locations that drainage was accounted for), then paved with rock, then layered with sand, then topped off with pebbles or gravel, or sand if nothing else was handy.
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