shilsen
Adventurer
arnwyn said:Not one iota. "Reality" has no place in our game... just a little versimilitude is all that's needed.
Arnwyn nailed what I was about to say. As long as the world of my game is internally consistent, I really don't care how much - or little - it maps to the real world. The core rules of D&D basically through physics, chemistry, biology et al out of the window, and that's even before magic comes into the picture, so working hard to insert it in one area seems counter-productive to me. In my experience, when people find a particular part of the game "unrealistic", they are only aware of it as such because it relates to an area they have expertise in, and they usually ignore other areas which are equally or more unrealistic. Since I don't worry about realism, I avoid this problem.