How much effort do you put into your maps?

Jürgen Hubert

First Post
In honor of my Cartography Workshop thread, I'd thought I'd ask:

How much effort do you put into your maps? Do you simply draw quick sketches, or do you spend hours upon hours to get a map "just right"? And do you create maps by hand, on paper, or do you use the computer - and if the latter, do you use conventional graphics programs or specialized map making software?
 

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For my TT games I generally end up doing rough hand-drawn maps on paper or our battlemat. If I do make a handout, or for all of my PbP games, I use Autorealm. I don't spend more than a half-hour with maps of either kind since accuracy is almost never an issue in either case.
 

My maps are by hand - computer mapping just takes longer than it's worth - and detailed suitable for their purpose. My setting maps are quite detailed, my dungeon maps range from fully detailed to a few circles and lines, whatever gets it done and-or I have time for.

Lanefan
 

I usually start on a random piece of paper that is nearby when I have some inspiration, and then transfer it to graph paper or re-create it in photoshop if I have the time.
 

I love good maps myself, but I absolutely hate making them. For my Namea game I sketch an outline by hand, scan in into the computer, then bring it into Illustrator and create the basic outline. Once I'm happy with it, I take it into Photoshop for editing. Some examples below...

Map 1
Map 2


For battlemaps I start with the NWN toolset, then bring them into Photoshop for grid overlays, markers and visual effects.

Battlemap 1
Battlemap 2
Battlemap 3
 

For a short time I studied Geology and worked at the university's geology library where they had some *incredible* topo maps...course they were using them for exploring for oil and gas...

yeah, like everyone else it seems, I do em by hand, on graph paper, and often have multiple maps of the same areas--if its going to be a heavily used area (like where a main town is, with the dungeon nearby) I'll make xeroxes, so I can have one that indicates not just terrain, but crops and common plant forage types, one for monster lairs, etc.
 

Interiors are rooms with arrows between them. Nothing is to scale, and half the time I just go with a description instead of an actual drawing if it will suffice, and I end up filling in the details as the room comes up during gameplay.

I don't think I've drawn an exterior map in years. I have an idea of what an area looks like and run with it.
 

I prefer to leave things vague and up to the imagination, allowing the players to add in details they'd need.

If a map is absolutely necessary, it is hastily drawn and without a scale. My players have learned not to ask for scale from me. I have problems with visualizing dimensions.
 

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