Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
How much fighting do a typical D&D session have?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Erechel" data-source="post: 7171502" data-attributes="member: 6784868"><p>Many noted that it wildly swings upon the adventure structure. And it's true. But I'm talking on average, most of the sessions. I've pointed that a "combat-heavy" session of mine usually lasts about 6 to 8 hours, and perhaps half of the session is combat (although the most combat heavy session I had contained only 1 fight that went dire to the players). I think that many of the combat-focused campaigns are made by the inability to actually put a non-combat challenge that actually drain resources of the characters, such as spells or features. I don't believe actually what Xeviat says is true: when you put a challenge or encounter that doesn't have an auto-solution, most players will engage with the situation, trying to solve it as best as they can with all the features they have at hand. Example: a big, windy cliff. Strong winds will knock off flying characters, and the other characters will have to look at their resources, plan and use creatively their skills. </p><p></p><p>In the last adventure I've DM'ed, a group of 3rd level characters had to navigate a swamp in the middle of a storm (we had a lizardfolk barbarian and an orc fighter/scout, so it was easy enough), followed by a riddle of a Sphinx (the sphinx was too powerful to fight it, and guarded the entrance to a unholy ruin), followed by a very long climb (100 meters to the entrance of the dungeon, 100 extra meters to the seas below) in a windy climate, so things like feather fall were dangerous, and the characters haven't enough rope, so they had to go back to the swamp, use their tools to make more rope to safely climb the cliff, then they had to open a very heavy door, which render the character opening it vulnerable to Opportunity attacks from the other side. </p><p></p><p>Then was the first combat, that lasted least than 10 minutes, because they destroyed the source that controlled the skeletons. Then the characters had to make a Super Mario Bros platform jumping over a chasm (the lizardfolk carried the rest of the characters, and gained a level of exhaustion), that took more than an hour to they to figure it out, as they were 15 platforms, way more than the monk could jump without exhausting its Ki points. Then the characters had discovered a rolling sphere trap, and discussed how to disable it or if they just risk and run forward hoping not to exhaust themselves before, and that took about 40 minutes. Then the second fight, that lasted even less than the other, as it was basically the same but without a chasm to pitfall the skeletons (the rogue shined here, as he disabled the mechanism). Then they encountered the rival group prior to go to the boss fight, and they parley and trick the other party to fight first and soften the monster (the 4el monk also snuffed out the torches and bonfire of the other party to allow the rogue sneak in to see the boss monster, and they decided afterwards). Then it was the final fight, against as chuul, that took a little longer (the chuul used its grapples to grab the monk, paralyze it and try to drown it, but the lizardfolk rescued it), while the rogue recovered the artifact. </p><p></p><p>In total, in a dungeon crawl, they take less than one hour fighting, in a 6 hour session. But that isn't unusual on my experience. (Sorry for the long recount)</p><p></p><p>It was in a convention, so even when two of the players were friends of mine from different tables, the other two were amateurs on 5e: one (the lizardfolk) never played D&D, and only played WOD before, and the other one (the rogue) is a 3.5 DM. The WOD player came surprised, having the (wrong) impression that D&D was all fight and no roleplay, and he liked a lot how we play. The other players had varied experience with D&D (the orc is my DM in one campaign, and a player of one of my campaigns, the monk is a regular player in a relatively new campaign), and neither of them came out very surprised on how much fighting was (except the 3.5 DM, that praised the speed of play of 5e). </p><p></p><p>Again, tl;dr: we didn't come on all that much fighting, and fights, although they may be deadly, take a lot less time to resolve than other challenges, like the platform jumping (the image below shows how it was-sorry it is in Spanish). [ATTACH]86159[/ATTACH]</p></blockquote><p></p>
[QUOTE="Erechel, post: 7171502, member: 6784868"] Many noted that it wildly swings upon the adventure structure. And it's true. But I'm talking on average, most of the sessions. I've pointed that a "combat-heavy" session of mine usually lasts about 6 to 8 hours, and perhaps half of the session is combat (although the most combat heavy session I had contained only 1 fight that went dire to the players). I think that many of the combat-focused campaigns are made by the inability to actually put a non-combat challenge that actually drain resources of the characters, such as spells or features. I don't believe actually what Xeviat says is true: when you put a challenge or encounter that doesn't have an auto-solution, most players will engage with the situation, trying to solve it as best as they can with all the features they have at hand. Example: a big, windy cliff. Strong winds will knock off flying characters, and the other characters will have to look at their resources, plan and use creatively their skills. In the last adventure I've DM'ed, a group of 3rd level characters had to navigate a swamp in the middle of a storm (we had a lizardfolk barbarian and an orc fighter/scout, so it was easy enough), followed by a riddle of a Sphinx (the sphinx was too powerful to fight it, and guarded the entrance to a unholy ruin), followed by a very long climb (100 meters to the entrance of the dungeon, 100 extra meters to the seas below) in a windy climate, so things like feather fall were dangerous, and the characters haven't enough rope, so they had to go back to the swamp, use their tools to make more rope to safely climb the cliff, then they had to open a very heavy door, which render the character opening it vulnerable to Opportunity attacks from the other side. Then was the first combat, that lasted least than 10 minutes, because they destroyed the source that controlled the skeletons. Then the characters had to make a Super Mario Bros platform jumping over a chasm (the lizardfolk carried the rest of the characters, and gained a level of exhaustion), that took more than an hour to they to figure it out, as they were 15 platforms, way more than the monk could jump without exhausting its Ki points. Then the characters had discovered a rolling sphere trap, and discussed how to disable it or if they just risk and run forward hoping not to exhaust themselves before, and that took about 40 minutes. Then the second fight, that lasted even less than the other, as it was basically the same but without a chasm to pitfall the skeletons (the rogue shined here, as he disabled the mechanism). Then they encountered the rival group prior to go to the boss fight, and they parley and trick the other party to fight first and soften the monster (the 4el monk also snuffed out the torches and bonfire of the other party to allow the rogue sneak in to see the boss monster, and they decided afterwards). Then it was the final fight, against as chuul, that took a little longer (the chuul used its grapples to grab the monk, paralyze it and try to drown it, but the lizardfolk rescued it), while the rogue recovered the artifact. In total, in a dungeon crawl, they take less than one hour fighting, in a 6 hour session. But that isn't unusual on my experience. (Sorry for the long recount) It was in a convention, so even when two of the players were friends of mine from different tables, the other two were amateurs on 5e: one (the lizardfolk) never played D&D, and only played WOD before, and the other one (the rogue) is a 3.5 DM. The WOD player came surprised, having the (wrong) impression that D&D was all fight and no roleplay, and he liked a lot how we play. The other players had varied experience with D&D (the orc is my DM in one campaign, and a player of one of my campaigns, the monk is a regular player in a relatively new campaign), and neither of them came out very surprised on how much fighting was (except the 3.5 DM, that praised the speed of play of 5e). Again, tl;dr: we didn't come on all that much fighting, and fights, although they may be deadly, take a lot less time to resolve than other challenges, like the platform jumping (the image below shows how it was-sorry it is in Spanish). [ATTACH=CONFIG]86159._xfImport[/ATTACH] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How much fighting do a typical D&D session have?
Top