Erechel
Explorer
Before posting, get me straigth: I know that combat is an important subject in a typical D&D adventure. It is a big part of the game, as many of the main features of classes are linked to it, adventures tend to have a lot of action. I'm not questioning that. I also enjoy a good, difficult, tactical combat.
Considering all this, I don't really know how much time a typical session assigns to actual combat. Even less an adventure or campaign. I would want to know how many fights do you do in a typical D&D session, how much they last, and how impactful on the aadventure they are. Many of the posts in this and other forums, YouTube analysis such as those made by Nerdarchy, etc are very combat-centric: "how do you do a spear fighter" "Which class gives more DPR" "This class can nova..." etc. Although I find these topics interesting and useful for combat, I don't really know how much they influence actual gameplay.
In my campaigns, a heavy combat session usually spawns a maximum of 3 fights. Most of the time, the actual fights in a sesion is 2. But in a campaign I'm playing as character, I found myself in less than 2 fights per session, and they took very little time each (no more than half an hour in an 8 hour session). Most of the time we are deciding how to (EG) infiltrate in an enemy temple, or laughing at our heresy when we engage in grave robbery, or discussing how to break a town's curse, fighting a storm in the middle of the ocean, etc. It's actually very little the times in which we are fighting. And when we do fight, optimization isn't even an issue, as most characters can fight pretty good without it. Neither of our characters ever suffered from "being useless" in combat in this edition, and we don't rush to combat as we only see it as a possible solution to a problem.
tl;dr: How much time do you spend fighting in a session? How many fights do you do? And how relevant the fights are in advancing the story?
Considering all this, I don't really know how much time a typical session assigns to actual combat. Even less an adventure or campaign. I would want to know how many fights do you do in a typical D&D session, how much they last, and how impactful on the aadventure they are. Many of the posts in this and other forums, YouTube analysis such as those made by Nerdarchy, etc are very combat-centric: "how do you do a spear fighter" "Which class gives more DPR" "This class can nova..." etc. Although I find these topics interesting and useful for combat, I don't really know how much they influence actual gameplay.
In my campaigns, a heavy combat session usually spawns a maximum of 3 fights. Most of the time, the actual fights in a sesion is 2. But in a campaign I'm playing as character, I found myself in less than 2 fights per session, and they took very little time each (no more than half an hour in an 8 hour session). Most of the time we are deciding how to (EG) infiltrate in an enemy temple, or laughing at our heresy when we engage in grave robbery, or discussing how to break a town's curse, fighting a storm in the middle of the ocean, etc. It's actually very little the times in which we are fighting. And when we do fight, optimization isn't even an issue, as most characters can fight pretty good without it. Neither of our characters ever suffered from "being useless" in combat in this edition, and we don't rush to combat as we only see it as a possible solution to a problem.
tl;dr: How much time do you spend fighting in a session? How many fights do you do? And how relevant the fights are in advancing the story?