abirdcall
(she/her)
Fights are too long. Not in game too long, but real-time too long. I do my best as DM to speed them along while trying to make them narratively exciting. My players are also good at declaring and resolving actions while adding a bit of descriptive spice.
But it gets draining as DM to handle all of that. Last session was introducing new PCs to the party and I basically sat back as the two remaining PCs talked with two new PCs in character and told them what was going on. It was fun.
So, I'm hoping the next adventure is one with more exploration in it as that's less in-game work for me but it's still fun.
I have found the Greyhawk Initiative variant to both speed up combat in my games and lower the narrative load that I experience as DM.