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How much Forgotten Realms have you used in your games?
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<blockquote data-quote="aco175" data-source="post: 6990397" data-attributes="member: 27385"><p>I ran a Daggerford campaign years ago when the Under Illifarn module came out. I still like this module and thought about getting the 5e module based in that area. A number of campaigns have gone by since then were mostly in a homebrew setting with bits taken from FR or other sources. With 5e, we played LMoP and continued with homemade follow on adventures in that general region. I also merged another campaign in to the same region, mostly so I could reuse several things I wrote. We also played a Cormyr campaign years ago and a short -lived Dalelands campaign.</p><p></p><p>I think the next campaign will be played in FR as well. I am finding that having more of the world made for me allows me to make the adventures and exciting bits while the background stuff like town and country be something I do not need to worry about as much. I am in the middle of an adventure in Waterdeep and am using several bits from 2e and 3e to make it run. I'm not worrying about changing the names of people who should have died 100years ago or coming up with new businesses when I can use Volo's guide.</p><p></p><p>I would like to explore several other areas of the world, but think that my groups thoughts on the world fit with areas like the North and Cormyr. Mostly the players idea of middle ages Europe, specifically England, France, and Ireland. Other area of FR seem flavored to other places in the real world and may not be as fun for my group. Maybe fun is not the word, but harder to bring into our style of play.</p></blockquote><p></p>
[QUOTE="aco175, post: 6990397, member: 27385"] I ran a Daggerford campaign years ago when the Under Illifarn module came out. I still like this module and thought about getting the 5e module based in that area. A number of campaigns have gone by since then were mostly in a homebrew setting with bits taken from FR or other sources. With 5e, we played LMoP and continued with homemade follow on adventures in that general region. I also merged another campaign in to the same region, mostly so I could reuse several things I wrote. We also played a Cormyr campaign years ago and a short -lived Dalelands campaign. I think the next campaign will be played in FR as well. I am finding that having more of the world made for me allows me to make the adventures and exciting bits while the background stuff like town and country be something I do not need to worry about as much. I am in the middle of an adventure in Waterdeep and am using several bits from 2e and 3e to make it run. I'm not worrying about changing the names of people who should have died 100years ago or coming up with new businesses when I can use Volo's guide. I would like to explore several other areas of the world, but think that my groups thoughts on the world fit with areas like the North and Cormyr. Mostly the players idea of middle ages Europe, specifically England, France, and Ireland. Other area of FR seem flavored to other places in the real world and may not be as fun for my group. Maybe fun is not the word, but harder to bring into our style of play. [/QUOTE]
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