How much gold do you have?

Tuzenbach said:
Don't any of you people use banks?! It's ridiculous to imagine a character walking around with a half-million gp at his disposal.

Banks? Are you kidding? What good would banks be, unless they had ridiculous amounts of magic available to them to actually offer some kind of useful service.

I would rather carry all my wealth around in a haversack. :D

Bye
Thanee
 

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Thanee said:
BTW, what's the point of this thread? ;)

I mean... what does it say, how much gold a character has without knowledge about the worth of gold (if different to standard D&D) or the amount of valuable stuff the character has.

What does it tell you (or better, what do you hope it is going to tell you, but is not, actually ;))?

Bye
Thanee

I was just curious mostly... I don't really have a reason... kind of disappointing huh? :)
 

My 6th level character in a fairly standard module crawl (just started Speaker in Dreams) has about 2250 gp worth of cash and gems on hand. What's funny is that I - the monstrous berserker and part-time paladin of freedom - act as the group accountant. ;)

--Impeesa--
 

I think my 10th-11th level players have around 2,500 gp in cash and gems on them right now, except the party rogue who has around 10,000 gp (mostly in gems) but is about to commission a few magic items.

In RIFTS RPG, my 6th level temporal raider once killed an entire colony of xitixix (or however that is spelled) using the realm of chaos spell from Federation of Magic. He managed to collect several thousand P.P.E. released by their death and invested most of it into making dimensional pockets, which he sold for 20,000,000 credits. I don't recall how, but he managed to almost double that amount in a few days after going to Phase World, and then commissioned a suit of power armor worth over a million credits.

Ah. Those were the days. Powergaming at its best, in a system designed for it. None of this silly balance stuff. :)
 

My LG 5th level Ranger/Fighter/Wizard has 2935 gp.

My LG 2nd level Paladin of Mayaheine has 1305 gp.

The FR group I DM (2nd-3rd level) has ~1000 gp each.

My last campaign in my homebrew, the PCs were about 9th level, but only had about 1000 gp each. Money wasn't so freely garnered there.
 
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d20Dwarf said:
This is funny, the cleric is always the accountant in our games too. Something about "razzlefrazzin healing wands taking up all my *mumble* gold" or something like that.

Is this really common? :)

I don't know in general, but one of the players always does the accounting, and he usually plays rogues. :uhoh: Good thing he dosen't do the " one for you, two for me" thing or he would be lynched pretty quickly. :)
 

Thanee said:
Banks? Are you kidding? What good would banks be, unless they had ridiculous amounts of magic available to them to actually offer some kind of useful service.

I would rather carry all my wealth around in a haversack. :D

Bye
Thanee

Why couldn't a powerful trading house offer banking services? They obviously must be good at securing and moving their wealth, so why not yours?
 

Because you'd have to pay them, and there's no FDIC?

My troll, Urok is worth (in money and items to be turned into money through sale) about 5540 gp, 4 sp, and 7 cp. Of course, he's an 8th level troll with a necklace of natural weapons (2 claws +1), a +2 mithral chain shirt, a ring of sustenance, several scrolls, a ring of protection +2, a wand of cure light wounds, an unidentified wand, and a cloak of resistance +2... So a lot of his wealth is currently tied up in things (and he has the UMD ranks to use wands and scrolls, too).
 


PallidPatience said:
Because you'd have to pay them, and there's no FDIC?

So what? It seemed to work out pretty well for the Medici in the 15th century, who built an empire on their banking well before such government assurances existed.

I'm not sure where you live, but we pay our banks a monthly fee to access and store our loot here, so the idea of bankers charging to use their services isn't exactly crazy.

IMC, moneychangers charge you to convert between denominations (merely 5% of the transaction, but still a charge). Makes converting all your gold to gems (or even to the currency of a neigbouring nation) and back again a bit costly, but it hasn't thrown my players into an uproar. Similarly, charging a nominal fee to convert your loot into a note that can be cashed at any other location and only by you isn't exactly rocket science. Works for me, and my players don't really have to worry about it being stolen (like their bag of holding full of coins) and cashed.
 

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