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How much Gonzo do you like in your D&D? THE POLL!
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<blockquote data-quote="Monayuris" data-source="post: 7857392" data-attributes="member: 6859536"><p>I like gonzo in contrast to standard normal fantasy. I like relatively normal races/classes with humans being dominant but the setting can be gonzo. </p><p></p><p>To me the existence of the familiar makes the gonzo stand out more. If the norm is everyone playing cat people or turtles or crystal people, then the odd things in the world just don't seem quite so unique to me.</p><p></p><p>My setting has science fantasy everywhere - my underworld is a semi-functional maglev train network, the druids built their henges over underground quantum reactors (which allow for teleportation), undead are the exist as a byproduct of a failed quantum experiment, one of my major NPCs in my game is a brain in a jar... etc.</p><p></p><p>But this all exists within contrast of a relatively basic fantasy setting. Mostly human, some elves and dwarves, etc... a typical 'medieval' environment. The technology is so far from the past that it has been forgotten and now considered 'magic'. The players have had tastes of this but haven't put it together, but every once in a while an orc will show up with a energy weapon (err... wand of magic missile). </p><p></p><p>As they explore, more of the world's secret ancient tech can be revealed.</p></blockquote><p></p>
[QUOTE="Monayuris, post: 7857392, member: 6859536"] I like gonzo in contrast to standard normal fantasy. I like relatively normal races/classes with humans being dominant but the setting can be gonzo. To me the existence of the familiar makes the gonzo stand out more. If the norm is everyone playing cat people or turtles or crystal people, then the odd things in the world just don't seem quite so unique to me. My setting has science fantasy everywhere - my underworld is a semi-functional maglev train network, the druids built their henges over underground quantum reactors (which allow for teleportation), undead are the exist as a byproduct of a failed quantum experiment, one of my major NPCs in my game is a brain in a jar... etc. But this all exists within contrast of a relatively basic fantasy setting. Mostly human, some elves and dwarves, etc... a typical 'medieval' environment. The technology is so far from the past that it has been forgotten and now considered 'magic'. The players have had tastes of this but haven't put it together, but every once in a while an orc will show up with a energy weapon (err... wand of magic missile). As they explore, more of the world's secret ancient tech can be revealed. [/QUOTE]
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