Storminator
First Post
The Hammer is a pretty reasonable weapon for a 20th level character to tote around. It's +5 enhancement, the damage (4d6) is about equivalent to 2 of the +1 enhancements like Flaming or Frost, the thunderclap on throwing has a terrible save DC, but a nice effect, so that's probably a +1 equivalent, the giant killing isn't nearly as good a Vorpal - it has a pretty easy save and limited use - but it's probably worth a +2 (assuming there's giants in the campaign). Letting the enhancements of the belt and gauntlets stack is about the same as making the enhancements on the gauntlets untyped, which would be a multiple of 2.5 to the cost of 4000 gp.
That makes the Hammer about a +10 item + 6000 gp. Total 206,000 gp.
I'm pretty sure you could easily make a nastier weapon for that kind of cash (+3 holy, keen, frost, shock, spellstoring, vicious bastard sword?)
PS
That makes the Hammer about a +10 item + 6000 gp. Total 206,000 gp.
I'm pretty sure you could easily make a nastier weapon for that kind of cash (+3 holy, keen, frost, shock, spellstoring, vicious bastard sword?)
PS