I've seen different schools of thought on this, and wanted to see what folks here had to say.
Most DMs wouldn't send a low-level party into a high-level dungeon. It would be a slaughter, and that's usually only fun for the DM ;-).
So there's a certain amount of implied trust from the players that you're not going to send them to their automatic doom. If they are resourceful, they should stand a good chance of surviving their adventures.
Some campaign worlds have the adventurer's equivalent of Monster.Com job services -- guild halls or public posting boards where people can post notices of jobs they want to hire adventurers for. These may or may not include some sort of indicator of the difficulty (i.e. level) of the task.
What do you do with your group when the characters find themselves facing something WAY over their heads? Do you consider it "Darwinism in action" and let the characters live or (more likely) die, by the fate of the dice? Do you put in some sort of deus ex machina to bail them out at the last moment?
Personally, I rarely let characters die simply from "bad luck" (i.e. die rolls). On the other hand, if they're being stupid (or deliberately obstinate/difficult/etc) and it gets them killed, I figure that's on their heads.
What about you?
Most DMs wouldn't send a low-level party into a high-level dungeon. It would be a slaughter, and that's usually only fun for the DM ;-).
So there's a certain amount of implied trust from the players that you're not going to send them to their automatic doom. If they are resourceful, they should stand a good chance of surviving their adventures.
Some campaign worlds have the adventurer's equivalent of Monster.Com job services -- guild halls or public posting boards where people can post notices of jobs they want to hire adventurers for. These may or may not include some sort of indicator of the difficulty (i.e. level) of the task.
What do you do with your group when the characters find themselves facing something WAY over their heads? Do you consider it "Darwinism in action" and let the characters live or (more likely) die, by the fate of the dice? Do you put in some sort of deus ex machina to bail them out at the last moment?
Personally, I rarely let characters die simply from "bad luck" (i.e. die rolls). On the other hand, if they're being stupid (or deliberately obstinate/difficult/etc) and it gets them killed, I figure that's on their heads.
What about you?