Greenfield
Adventurer
Our current DM (we rotate the job) has apparently decided that part of our treasure reward in the current adventure (a trip to China) should be in the form of trade opportunities.
We get to buy rare items at discount prices, then sell them for premium when we get home.
The Shrink Item spell makes shipping almost a non-issue, both in ease of transport and by preventing spoilage.
Some characters are taking more of an advantage of this opportunity than others. Some of the characters have more cash to speculate with than others.
So far my own character (who is a master of diplomacy) is set to about triple his cash wealth.
Now for the scene, this is all well and good, since the DM planned it this way and appears to be encouraging us to trade this way.
But how much is too much? There are a lot of ways that magic can be used to accumulate wealth, even if the game economy isn't broken beyond repair. We've pretty much barred Teleport, Greater Teleport, Teleport Circle, etc from play for game flavor reasons, so the worst abuses of long distance trade aren't available, but still this treads on dangerous ground. Money is power in this game.
So, how much would you allow a PC to enrich themselves through magic or craft?
We get to buy rare items at discount prices, then sell them for premium when we get home.
The Shrink Item spell makes shipping almost a non-issue, both in ease of transport and by preventing spoilage.
Some characters are taking more of an advantage of this opportunity than others. Some of the characters have more cash to speculate with than others.
So far my own character (who is a master of diplomacy) is set to about triple his cash wealth.
Now for the scene, this is all well and good, since the DM planned it this way and appears to be encouraging us to trade this way.
But how much is too much? There are a lot of ways that magic can be used to accumulate wealth, even if the game economy isn't broken beyond repair. We've pretty much barred Teleport, Greater Teleport, Teleport Circle, etc from play for game flavor reasons, so the worst abuses of long distance trade aren't available, but still this treads on dangerous ground. Money is power in this game.
So, how much would you allow a PC to enrich themselves through magic or craft?